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Which clippings match 'Interactive Toy' keyword pg.1 of 3
22 AUGUST 2013

Guitar Pee: cheeky marketing stunt uses interactive urinal guitar

"Guitar Pee is a urinal equipped with sensors that plays music when someone pees on it. The different strings play different electric sounds depending on the aim of the stream, and at the end of your session you can even send an 'MPee3' straight to your phone to share your moment. Clearly, this isn't a concept for the ladies but you can try to woo them with your song even if you don't have a clue how to play a real guitar (they don't have to know the source of your craft). After all, the Guitar Pee tagline is 'Music. We know it comes from everywhere.' We guess it's better to hear rock music when you pee than the generic trickling water sound."

(Natt Garun, 30 May 2012, Digital Trends)

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Almap BBDO • analogue correspondencebar • bathroom • BBDO • Billboard Magazine • Brazilcheekydesigning experiencesdouble entendreelectric guitarexperience designguitarguitar game • Guitar Pee • guitar solo • interactive advertisinginteractive music gamesinteractive toyintimate interaction • MPee3 • naughtyphallic symbol • phallus • playplayfulrock musicSan Paolosensorsoundmachinestoileturinal

CONTRIBUTOR

Simon Perkins
04 JUNE 2013

The Senster: pioneering cybernetic sculpture

"The Senster, commissioned by the electronics giant, Philips, for their permanent showplace, the Evoluon, in Eindhoven, was a much bigger and more ambitious piece of work than SAM. In addition to responding to people's voices, the Senster also responded to their movements, which it detected by means of radar, and was (as far as I know) the first robotic sculpture to be controlled by a computer. It was unveiled in 1970 and remained on permanent show until 1974 when it was dismantled.

Its size – it was over 15 feet (4 m) long and could reach as high into the air – made the use of aluminium castings inappropriate, so it was welded out of steel tubing, with the castings employed only in the more intricate microphone positioning mechanism. Its behaviour, controlled by a computer, was much more subtle than SAM's but still fairly simple. The microphones would locate the direction of any predominant sound and home in on it, rather like SAM but much more efficiently, and the rest of the structure would follow them in stages if the sound persisted. Sudden movements or loud noises would make it shy away. The complicated acoustics of the hall and the completely unpredictable behaviour of the public made the Senster's movements seem a lot more sophisticated than they actually were. It soon became obvious that it was that behaviour and not anything in its appearance which was responsble for the impact which the Senster undoubtedly had on the audience."

(Aleksandar Zivanovic)

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1970acousticsart + technologyartificial intelligenceartificial life • audio activated • audio controlledautomata • computer controlled • computer historycomputer sculpturecybernetic art • cybernetic sculpture • Cybernetic Serendipitycybernetics • direction detection • Edward Ihnatowicz • Eindhoven • futuristic machineshanging mobileinteractive artinteractive toykinetic artkinetic sculpturemechanical beingmechanismmovementPhilipsradarrobotroboticrobotic sculpturerobotics • SAM (Sound Activated Mobile) • sculptureshow (spectacle)simulation • sound activated • sound sculpturespeculative design • The Senster • wonderment

CONTRIBUTOR

Simon Perkins
03 JUNE 2013

Les Automates Jaquet-Droz

"Réalisé principalement par Pierre Jaquet–Droz, l'Ecrivain est le plus compliqué des trois mécanismes. Assis devant un pupitre, l'automate tient une plume d'oie qu'il trempe dans l'encrier, puis il la secoue légèrement avant de commencer de dessiner les lettres sur le papier. Grâce à un mécanisme annexe, ses yeux suivent son travail. L'Ecrivain est capable de tracer un texte de 40 signes au maximum, répartis sur quatre lignes. La principale invention de son mécanisme est le système de programmation par disque, qui lui permet d'écrire des textes suivis sans intervention extérieure. Il est également possible de lui faire écrire n'importe quelle phrase, lettre par lettre."

(Musée d'art et d'histoire de Neuchâtel)

[A robotic draftsman which is able to write through following a programmable sequence of letters.]

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1774 • 18th centuryandroidanimated modelsautomataautomation • clockwork • computer historydevicefuturistic machines • Henri-Louis Jaquet-Droz • human-likehumanoid automatonindustrial heritageinteractive toy • Jean-Frederic Leschot • kinetic automaton • Les automates • mechanical beingmechanical engineering • Pierre Jaquet-Droz • programmable device • quill pen • robotsimulacrasimulationspeculative designSwitzerlandsynthesis machineswriterwriting machine

CONTRIBUTOR

Simon Perkins
15 APRIL 2013

Google Doodles: celebrating popular events and anniversaries

"Doodles are the fun, surprising, and sometimes spontaneous changes that are made to the Google logo to celebrate holidays, anniversaries, and the lives of famous artists, pioneers, and scientists."

(Google Inc.)

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animated illustrationanimated imageanimated sketch • anniversaries • anniversary • birthday • celebrationcommemoration • company logo • corporate logo • decorationdoodle • doodler • doodlingembellishment • familiar holidays • famous artist • famous scientist • Google Doodles • Google Inc • Google logo • Google users • holidayillustrationinfluential creatorsinfluential designerinteractive toylogolooping animation • notable event • notable individualspioneerpopular culture • revised logo • shared cultural referencestick figure

CONTRIBUTOR

Simon Perkins
10 APRIL 2012

Cleverbot: talk to an intelligent bot

"Cleverbot is Artificial Intelligence. Say whatever you like – songs, jokes, memes or anything, and it will respond. It learns what people say, in context, and imitates. Cleverbot is an entertainment – not made to be logical, give advice, or be useful. Many people keep talking for hours, and say it's too clever to be a bot – that it must be human. Yet it never is: it is a bot. Cleverbot is software. Maybe it even contains a little Actual Intelligence."

(Rollo Carpenter, Icogno Ltd.)

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AIappartificial intelligenceavatarawarenessbehaviourbot • Cleverbot • Cleverlips • communicationconversation • Dragon Dictate • emotion • emotional avatar • human speechhuman-computer interactionhuman-likeinteractive toyiOSiPadiPhoneiPod Touchlifelikemachine learningman machine • Nuance Communications • Nuance software • nuanced • pattern recognitionrepresentationrobot • Rollo Carpenter • simulationSirisociable robotspeakingspeechspeech recognitionspeech synthesissyntheticsynthetic-life • talk out loud • voice • voice tech

CONTRIBUTOR

Simon Perkins
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