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20 JANUARY 2014

What industry say fusion skills really are?

Friday 31st January 2014 at the London Knowledge Lab: Presentations 1:30–2:30; Demos 2:30–3:30; Discussion and debate: 3:30–4:30.

"Digital media is now ubiquitous and embedded all around us even when we are not connected via our range of devices, so its no surprise that the government sees the creative industries as a priority area for growth. One factor key to its success is that of the so–called 'Fusion Skills': mixes of creative media, STEM and enterprise. The fusion of these three elements is an increasing demand from industry voices and seen as an answer to new digital innovation. In 2012, The Creative Industries Council (that reports to two ministers of state) called Fusion 'the new skills imperative' and one of eight challenges that need to be addressed in order to unlock growth. This 'what the research says' event attempts to unpack and explore Fusion in theory and practice, hearing from industry and educators. It's said that Higher Education faculty and discipline silos necessitate against fusion learning and teaching. ...

How do we co–opt students who are resistant to such abstract ideas, preferring outdated career caricatures from sources of variable quality? Where should interventions be– secondary school? Postgraduate? Is there hard evidence that Fusion skills are needed?"

(London Knowledge Lab)

TAGS

2014arts and humanities • career charicatures • computer sciencecreative economycreative industries • Creative Industries Council • creative media • creative problem solving skills • current thinking • digital mediadigital technology • disciplinary silos • embeddedenterpriseenterprise and creativity • Fusion Challenge • fusion skill • fusion skills • industry voices • interdisciplinary approacheslearning and teaching • Learning Innovation Education • LKL Innovations • LondonLondon Knowledge LabNESTA • new digital innovation • priority area for growth • Saint John Walker • silosSTEM subjects • the new skills imperative • theory and practice • TransFusion Conference • ubiquitousUK • unlock growth

CONTRIBUTOR

Simon Perkins
05 NOVEMBER 2013

Co-Lab: Practice and Theory Research Lab

"The Co–Lab has been established to provide essential support for research staff engaged in creative media practice from within the Media School, National Centre for Computer Animation and School of Design, Engineering and Computing at Bournemouth University.

Sharing knowledge across disciplines, our aim is to create a space in which resources, ideas and new areas of research can be opened up and supported."

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TAGS

applied researchBournemouth UniversityBournemouth University Media School • Co-Lab • collaborative researchcreative media • creative media practice • creative practice research • Experimental Media Research Group (EMRG) • interdisciplinary media research • interdisciplinary research • Master of Philosophy • media researchMPhil • National Centre for Computer Animation (UK) • Neal WhitePhDpractice as researchpractice driven research in art and media • practice driven research-based teaching • professional practiceresearch centreresearch groupresearch labresearch staff • School of Design Engineering and Computing (BU) • Stephen BellUK • Visual Research Group (BU)

CONTRIBUTOR

Neal White
26 JUNE 2013

The British Interactive Media Association

"British Interactive Media Company (BIMA) is the industry association representing the interactive media and digital content sector. It supports individuals and organizations which deliver high quality, creative and innovative, interactive media solutions. It strives to stimulate commercial growth, and acts as an industry liaison with academia and government through the provision of knowledge, encouragement and economy; BIMA is a united voice for its members and strives to develop an internationally competitive new media industry in Britain."

(CrunchBase)

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TAGS

1985 • BIMA • Britain • British Interactive Media Association • creative industriescreative mediacreative media industriesdesign associationdesign professiondesign professionalsdesign sector • digital content sector • digital industries • digital technology • Henry Carroll • industry association • industry liaison • interactive media • interactive media solutions • knowledge-based economymembership • new media industry • professional association for designprofessional bodytechnologyUK

CONTRIBUTOR

Simon Perkins
31 MARCH 2012

Stylus: business intelligence and inspiration to drive new ideas

"Culture & Media reveals how the worlds of entertainment, media and digital and the creative side of marketing and advertising influence cultural movements that impact on business decisions. Expert reports on art, graphics, illustration and global exhibitions offer visual inspiration for inquisitive creative minds."

(Stylus media group)

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TAGS

account manager • active leisure time • advertisingart and cultureart worldB2Bbrand managerbrand strategy • business decisions • buyers • childrenswear • colour • colour trends • commercial implications • commercial insightconsumer lifestylesconsumer productsconsumer products in homeconsumer trendscreative business insightscreative directorcreative industriescreative intelligence • creative marketing • creative media • creatively led retailing • cross-sector innovation • culture and media • design and cultural influences • design inspirationdesign magazinedesign resourcedesign trendsdigital commerce • entertainment news • expert information • expert report • fashion buyers • fashion design • fashion designers • fashion manufacturing • fashion retail • furniture designfuture concepts • gastronomy • global analysis • global expert opinion • global information • graduate showsgraphic designerhome accessories • hospitality • in-depth analysis • industrial design • industry executives • innovative design • inquisitive creative minds • insider guides • inspirational destinations • inspirational visual contentinspiring design • inspiring illustration • interior architectureinterior stylingknowledge based economyleisure industrieslifestyle • marketing manager • material trends • materials innovationmenswear • merchandise planner • merchandising and management • new productsnew servicesonline magazine • packaging designer • product designer • product developer • product directions • product launches • product manager • retail analysis • retail landscape • revenue-building ideasscience and technology • seasonal colour inspiration • sports and leisure • sports industries • store design • Stylus (magazine) • subscription service • sustainable thinking • technology innovationtextilestravel and leisure • travel industries • trend analysis • trend setting • trendsvisual communicationvisual culturevisual designvisual inspiration • visual merchandiser • visual merchandisingwomenswear • youth and beauty

CONTRIBUTOR

Simon Perkins
18 MARCH 2010

Major report warns of gaping skills gaps in Creative Media Industries

"Major research launched today by Skillset reveals gaping skills gaps and shortages in the rapidly changing media landscape.

It is predicted that the Creative Industries will grow at twice the rate of the rest of the economy – and creative media is pivotal to this [1]. But Skillset's Strategic Skills Assessment for the Creative Media Industries in the UK warns we must have the right people in place to make this reality.

One in two companies in the Creative Media Industries report skills gaps as we move out of Recession and look to the future, it reveals [2].

The first ever National Strategic Skills Audit, also released today by the UK Commission for Employment and Skills (UKCES), draws on Skillset's in–depth research. The UKCES audit was commissioned by the Government to provide vital intelligence to understand current and future skill needs for the economy.

Skillset's report says there is an 'oversupply' in many general creative media roles, but serious skills shortages in areas like digital technology and multiplatform capability, broadcast engineering, business and commercial know–how, visual effects and craft–orientated jobs."

(Skillset, 17 March 2010)

1. www.nesta.org.uk

2. Skillset (2009) From Recession to Recovery. Based on a sample of 262 employers.

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TAGS

2010 • broadcast engineering • craft skillscreative economycreative industriescreative mediacreative media industriesCreative Skillsetdigital technologyemploymententerpriseknowledge-based economymediamultiplatformNational Endowment for Science Technology and the Arts • National Strategic Skills Audit • NESTAold mediaprofessionalismskillsskills gapskills shortagetechnologyUK • UK Commission for Employment and Skills • UKCES • visual effectsvocational training

CONTRIBUTOR

Simon Perkins
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