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Which clippings match 'Creative Skillset' keyword pg.1 of 2
17 OCTOBER 2013

UK Media, Communication and Cultural Studies Association

"MeCCSA is the subject association for the field of media, communication and cultural studies in UK Higher Education. Membership is open to all who teach and research these subjects in HE institutions, via either institutional or individual membership. The field includes film and TV studies, media production, journalism, radio, photography, creative writing, publishing, interactive media and the web; and it includes higher education for media practice as well as for media studies."



19992007 • AMPE • Arts and Humanities Research Council • Association of Media Practice Educators (AMPE) • communication field • communications associationcommunications conferenceconferenceCreative Skillsetcreative writingcultural studiesEconomic and Social Research Council • film and TV studies • HEhigher educationHigher Education Funding Council • Higher Education Funding Councils • interactive media • Journal of Media Practice • journalismLeeds Metropolitan University • MeCCSA • Media Communication and Cultural Studies Association • media practice • media practice education • media productionmedia studiesphotography • practice-based education • practice-based researchpublishingQuality Assurance Agencyradio • subject association • subject sector association • tertiary sector • UK • UK Higher Education • University of Coventry • University of Lincoln • web publishing


Simon Perkins
04 MAY 2013

Consultation to reclassify and measure the UK Creative Industries

"The purpose of this consultation is to update the DCMS Creative Industries classification and we are inviting input from interested parties. We have been engaging with industry and partner organisations over potential changes via a Technical Working Group of the Creative Industries Council and are now at a point where we would like to go out to consultation and seek wider views.

We have been working with partners (NESTA, Creative Skillset and Creative and Cultural Skills), to review and update the classification used in the DCMS Creative Industries Economic Estimates (CIEE). We intend to use this review 'Classifying and Measuring the Creative Industries', referenced below, as an objective starting point to suggest which occupations and industries should be included in the updated DCMS classification.

The review uses the idea of 'creative intensity' (the proportion of people doing creative jobs within each industry) to suggest which industries should be included. If the proportion of people doing creative jobs in a particular industry is substantial, above a 30% threshold, the industries are candidates for inclusion within the Creative Industries classification.

Similar to the outlook in our current Creative Industries Economic Estimates, the 'creative intensity' approach focuses on industries where the creative activity happens. The intention is to produce a classification which provides direct estimates of employment and the contribution to the economy, with no double counting – rather than attempting to capture all activity further down the value chain, for example, retail activities. The classification generated in this way can be used as a starting point for indirect estimates which include wider economic effects along the supply chain.

Any approach has data and methods constraints, which may affect some industries more than others. These limitations are reflected in the consultation and consultees are invited to suggest alternatives, supported by evidence–based argument. Weaknesses in the underlying classifications and data used to construct these estimates, which are identified by users, will be fed–back to the organisations which set these standards and provide these data so that we can influence longer–term improvements."

(Department for Culture, Media & Sport, 19 April 2013)


2013 • CIEE • classificationclassification scheme • Classifying and Measuring the Creative Industries • contribution to the economy • creative activity • Creative and Cultural Skills • creative industries • Creative Industries classification • Creative Industries Economic Estimates • creative intensity • creative jobs • creative occupations • Creative Skillset • data constraints • DCMS • DCMS Creative Industries Economic Estimates • Department for Culture Media and Sport (DCMS) • economic effects • estimate • estimation • evidence-based argument • government consultation • longer-term improvements • measurement • methods constraints • NESTAproposals • proposed changes • public consultationreview • SOC • Standard Occupational Classification • supply chain • Technical Working Group of the Creative Industries Council • UKUK Governmentvalue chain


Simon Perkins
26 NOVEMBER 2012

Skillset Academi+ supporting the Welsh creative industries

"Skillset Academi+ was first piloted in Wales from 2009 to March 2011, during which time the scheme assisted over 350 industry professionals by running 54 courses. Having used this opportunity, which was funded by HEFCW, the Academy has fostered new partnerships with experts and has proven a track record of targeted training appealing to a wide cross sector of the industry. In 2012, the second phase of training will be funded by the EU's Convergence European Social Fund (ESF) through the Welsh Government. ...

The impact of digital technology, combined with the recession, has increased the speed of change within the Creative industry, transforming the way in which we operate. The focus of Skillset Academi+ is to enable Welsh companies and freelancers to re–skill through high quality and flexible training that is entirely tailored towards real industry needs in this digital age.

The concept for this training programme draws on hard evidence produced by Skillset on the impact of the recession and changes in digital technology on the Creative Media sector in Wales. Recently gathered research shows which skills are needed to help companies and freelancers weather the economic downturn and come out the other side with a competitive edge.

The content of courses offered by Skillset Academi+ has been shaped by feedback from industry practitioners on priority skills gaps and training needs."

(Skillset Academi+)



2012 • Aberystwyth University • Cardiff Metropolitan University • changes in digital technology • competitive edge • Convergence European Social Fund • CPDcreative industriescreative media industries • creative media sector • Creative Skillsetdigital agedigital technologyeconomic downturneconomic recession • ESF • flexible training • freelancers • HEFCW • impact of the recession • industry needs • industry practitioners • industry professionals • re-skill • skills gaps • Skillset Academi+ • speed of change • Swansea Metropolitan University • targeted training • the way we operate • training • training needs • University of Wales Newport • upskill • Wales • Welsh Government


Simon Perkins
07 AUGUST 2012

15 Second Film Festival: touring roadshow of micro-short films

"The 15 Second Film Festival is a touring roadshow of micro–short film masterpieces, combining the old–school thrill of cinema–as–attraction with a kitbag of new media trickery. Come round the curtain now for a look behind–the–scenes."

(The 15 Second Film Festival)

This project is supported by the Arts Council of Northern Ireland & DCAL – the Department of Culture, Arts & Leisure's 'Creative Industries Innovation Fund', Northern Ireland Screen, Filmbase (Dublin), Raindance (London), Queen's University Belfast – Film & Visual Studies, The Brian Friel Theatre at Queen's and the Queen's Film Theatre at Queen's.

Fig.1 Published on 7 Mar 2012 by 15SecondFilmFestival, "W8ing4Godot", Starring: Donal Galvin; Director of Photography: Declan Keeney; Editor: Declan Keeney; Executive Producers: Colin McKeown, Peter Magic Johnston; Makeup: Julie Laverty and Vince Salentrie; Production Trainees: Martin Bolton, Michael Gibson, Michael Sharpe, Michael Leonard; Art Department: Martin Carter, Danny Kendall, Rene Fehrmann, Paddy Bloomer.



15 Second Film Festival • 4Talent • Arts Council of Northern Ireland • behind-the-scenesBelfast • Brian Friel Theatre at Queens • cinema-as-attraction • Creative Industries Innovation Fund • Creative Skillset • DCAL • Department of Culture Arts and Leisure • Film and Visual Studies (QUB) • Filmbase (Dublin) • micro fiction • micro masterpiece • micro short film • micro short film masterpieces • Mini Mogul Cinema • miniature film festival • Northern Ireland • Northern Ireland Screen • photobooth • picture palace • QUB • Queens Film Theatre at Queen • Queens University Belfast • Raindance (London) • roadshow • Samuel Beckettshort film • smallest cinema in the world • touring roadshow • txtingvignette • W8ing4Godot • Waiting for Godot


Simon Perkins
02 MARCH 2011

Next Gen. Transforming the UK into the world's leading talent hub for the video games and visual effects industries

"This landmark report sets out how the UK can be transformed into the world's leading talent hub for video games and visual effects.

At over £2 billion in global sales, the UK's video games sector is bigger than either its film or music industries, and visual effects, the fastest growing component of the UK's film industry, grew at an explosive 16.8 per cent between 2006 and 2008. High–tech, knowledge–intensive sectors and, in the case of video games, major generators of intellectual property, these industries have all the attributes the UK needs to succeed in the 21st century.

Yet, the sad truth is that we are already starting to lose our cutting edge: in just two years, it seems the UK's video games industry has dipped from third to sixth place in the global development rankings.

Meanwhile, the visual effects industry, though still enjoying very rapid growth, is having to source talent from overseas because of skills shortages at home. That is mainly a failing of our education system – from schools to universities – and it needs to be tackled urgently if we are to remain globally competitive."




Simon Perkins

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