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Which clippings match 'Alien Beings' keyword pg.1 of 1
17 FEBRUARY 2017

Acoustic signatures used in the sound design for Arrival (2016)

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2016 • acoustic signature • acoustics • Alan Murray • alien beings • alien vocals • Arrival (2016) • bagpipe • Bernard Gariepy Strobl • body physicality • Claire Pochon • Claude La Haye • Daniel Capeille • Dave Whitehead • Denis Villeneuve • extraterrestrial life • field recording • Gregory Vincent • heptapod vocals • kokako • Luc Raymond • Mathieu Beaudin • Michelle Child • Mimi Allard • Nicholas Becker • Nicolas Becker • Niels Barletta • Olivier Calvert • Olivier Guillaume • Patrick Rioux • physical body • physicality • Pierre-Jules Audet • rice paper • Simon Girard • sound design • sound designer • Stan Sakellaropoulos • Steven Ghouti • Sylvain Bellemare • tui • Valery Dufort-Boucher • White Noise Ltd

CONTRIBUTOR

Simon Perkins
29 JANUARY 2015

The Codex Seraphinianus by Luigi Serafini

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1981alien beings • alien writing system • anatomies • art book • bipedal creatures • bizarre games • bizarre imagerybizarre machines • bizarre vehicles • burial customs • Codex Seraphinianus (1981) • colour illustrations • delicate appearance • dining practicesdivergent conceptsencyclopaedia • fantaencyclopedia • fantastical science • fantastical worlds • funereal customs • futuristic machines • hallucinogenic • hand-drawn illustrationillustrated book • illustrated encyclopaedia • imaginary landscapesimaginary worlds • Italian artist • ludic intervention • Luigi Serafini • mutant scienceorganism • pencil illustrations • plant life • psychedelic imagery • senseless machines • speculative architecturespeculative biology • speculative chemistry • speculative physics • strange flowers • surreal landscape • surrealist illustration • weird book • writing system

CONTRIBUTOR

Simon Perkins
26 MAY 2014

An animated meditation on destructive consumption practices

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20122D animationAdobe FlashAfter Effectsalien beingsanimationapocalypseassembly lineblack humour • central species on the planet • consumptiondepletiondepletion of natural resourcesdestructive practicesdeus ex machina • Edvard Grieg • environmental consequencesexploitation of natural resourcesextinctionfast foodfood productionhave dominion over all other living creatureshuman activities • humanocentrism • In the Hall of the Mountain King • instrumental view of natureintensive agriculture • KFC • Man (2012) • mass extinctionmeat production • most significant species on the planet • natural environmentnatural resourcesnatural world • natural world has value only as it benefits humankind • non-renewable resource • patterns of consumptionpollutionrhythm of the planetrubbishsatirical illustrationSteve Cuttsterrestrial ecosystemunsustainablewanton destructionwastewelcomewildlife reserves

CONTRIBUTOR

Simon Perkins
16 MARCH 2014

Space Invaders (1978): the groundbreaking arcade game

"Space Invaders is quite simply the most influential video–game of all time. A single player moves an armed 'base' left or right along the bottom of the screen and shoots the endless waves of aliens marching relentlessly down the screen towards earth. There are four buildings (shields) at the bottom of the screen that the player can hide behind, but these will eventually be destroyed by either enemy missiles or by direct contact with the invaders themselves. The player's shots will also destroy the shields. The aliens' descent quickens as they are eliminated, making them harder to hit. A flying saucer will fly across the top of the screen at regular intervals and can be shot to earn extra points."

(Alexis Bousiges and Kukulcan, Arcade–History)

Fig.2 Youths play on a Space Invaders machine in Newcastle (UK) in December 1980.

Fig.3 Space World, Auckland (Aotearoa New Zealand), 1982.

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19788-bitalien beingsarcade gamearcade machine • Arcade Video Game • Arcade-History • black and whiteclassic video gamescoin operatedcomputer historygroundbreakinghistory and culturehistory of video gamesinfluential works • misspent youth • shootoutSpace Invadersspacies • Taito Corporation • Tomohiro Nishikado • UFOvideo gamevideo game consolevintage technology

CONTRIBUTOR

Simon Perkins
07 JANUARY 2014

Prometheus: speculating about the creators of humanity

"At some point in the film's development it was planned that the Engineers, the creators of humanity, were gearing up to destroy us for the crime of crucifying Christ, who was a representative of the gods. 'We definitely did [plan that],' Scott told movies.com, 'and then we thought it was a little too on the nose. But if you look at it as an 'our children are misbehaving down there' scenario, there are moments where it looks like we've gone out of control, running around with armor and skirts, which of course would be the Roman Empire. And they were given a long run. A thousand years before their disintegration actually started to happen. And you can say, 'Lets' send down one more of our emissaries to see if he can stop it.' Guess what? They crucified him.'

It seems ridiculous to propose that a Jewish man at the time of Augustus and Tiberius was an eight-foot tall milk-white alien. Though some Biblical scholars posit that Christ, as characterised by St Paul in the earliest Christian texts, may have been an angelic or non-corporeal being, it is not a widely disseminated theory. If it's difficult to convince some that Christ was not a man, it would be harder to convince audiences that he was an alien."

(Seonaidh Ceannéidigh, 21 July 2013)

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2012 • 2093 • alienAlien (film)alien beingsalien race • angelic • Augustus • being • Biblical scholars • Carlos Huante • Creator Beings • creators of humanity • Engineer (creator being) • godsJesus Christmankind • Michael Fassbender • Neville Page • non-corporeal being • Prometheus (2012) • Prometheus (mythology)Ridley ScottRoman Empiresci-fispeciesspeculative fiction • Tiberius

CONTRIBUTOR

Simon Perkins
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