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Which clippings match 'Speculative Design' keyword pg.1 of 10
13 FEBRUARY 2017

Window to the World: a speculative augmented reality experience

"In a concept project, Toyota Motor Europe and the Copenhagen Institute of Interaction Design envision car windows as touchscreens that allow passengers to interact with the passing scenery.

Dubbed the 'Window to the World,' the glass would be used like an Etch-a-Sketch toy, where riders can trace objects they see outside to create a drawing. They would also be able to see a zoomed view of distant objects or gauge their distance from the vehicle."

(Los Angeles Times, 23 July 2011)

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2011augmented reality experience • augmented reality technology • award winnerscar • car window • children • condensation • Copenhagen Institute of Interaction DesignCore77doodle • draw pictures • drawing with your finger • Etch-a-Sketch • fingersglass • interactive canvas • Kansei Design Division • kids • long journeys • new theoretical technology • passengers • shapesspeculative designToyota • Toyota Motor Europe

CONTRIBUTOR

Simon Perkins
04 JUNE 2015

Speculating about technologically saturated consumerist spaces

"Digital technologies were born out of and have become fundamental to the processes of global capitalism in terms of production, finance, media and entertainment, extracting data and surveying its insatiable technoconsumers whilst simultaneously presenting itself in the guise of augmentation."

(Andre Sampaio Kong)

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2013 • Andre Sampaio Kong • augmentative communication • augmented architecture • augmented choreography • augmented spacebringing into relationdesign student project • dextracting • digital technologies • digitised lives • global capitalismgraphical overlaygraphical visualisationshypermediated space • MA Architecture programme • Ming Kong • pervasive advertisingphysical worldRoyal College of Artsigns of mediation • simultaneous presence • speculative design • technoconsumerism • technoconsumerist spaces • technologically saturated consumerist spaces • urban informatics

CONTRIBUTOR

Simon Perkins
23 NOVEMBER 2014

Protofarm 2050: guide to free farming (urban agricultural speculation)

"Design Indaba invited five designers to look beyond the possibilities and predictions currently in the public domain. Futurefarmers, 5.5 designers, Dunne&Raby, Revital Cohen and Frank Tjepkema each created a unique vision of the year 2050 with increased urbanisation and population, limited natural resources, climate challenges and digital–biological integration. Defining farming as the sustainable cultivation of a renewable resource, Design Indaba presented Protofarm 2050 at the ICSID World Design Congress in Singapore from 23 to 25 November [2009]."

(Design Indaba)

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20092050 • 5.5 designers • agricultural futures • agricultureAnthony Dunne • Anthony Lebosse • bookletcamouflage • Cape Town Design Festival • Claire Renard • climate challenges • climate change • dandelion • dark humour • Design Indaba • designers • digital-biological integration • Dunne and Raby • edible fauna • edible flora • ethical consumptionfarmingFiona Rabyfishingflora and faunafood • food design • food gathering activitiesfood security • food system • Frank Tjepkema • fruit • Futurefarmers (artist collective) • gleaning • hunting and gathering tactics • ICSID World Design Congress • Jean-Sebastien Blanc • leftovers • limited natural resources • meat consumption • Paris • pate • pigeon • poodlepopulation growth • Protofarm 2050 • prototype tools • rat • renewable resource • Revital Cohen • Seine • Singaporesite-specific interventionsSouth Africa • speculative approaches • speculative designspeculative proposals • speculative scenarios • speculative urbanism • starlingssustainabilitysustainable consumption • sustainable cultivation • tactical behaviourtactics • urban food • urbanisation • Vincent Baranger

CONTRIBUTOR

Simon Perkins
14 NOVEMBER 2014

.fluid: speculative proposal for a touch-friendly interface

"Imagine surfaces start to communicate with you. Your mobile gets goose skin when your lover texts you. Your WiFi controller changes the look and feel of it's surface according to different game situations. Your sofa gives you a short massage as a warm welcome when you return home from a hard day of work. Your laptop feels dried out when battery status is getting low.

.fluid is a concept study of an interacting, changing surface. While getting Input from the hands of its spectators, it's surface changes from liquid to solid, from plain to three–dimensional symmetric patterns. It provokes you to get in touch with it, to play with it's open interface and to collaborate with other people to find out how far you can push it.

This object was the result of the two week project »Talk to me–Form follows mood« supervised by Prof. Andreas Muxel at KISD (Köln International School of Design)."

(Hannes Kalk, 2013)

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2013 • 3D pattern • Arduino • changing state • changing surface • Cologne • concept study • design speculations • design student projectfluid • goosebumps • Hannes Kalk • haptic interfaceinput deviceinteraction designer • KISD • Koln International School of Design • liquid • liquid to solid • loudspeaker • material effectsmaterial interventions • non-newtonian fluid • open interface • pattern • plasma • Processing (software) • solid • solid state • speculative designspeculative proposals • state of matter • surfacesymmetrical patterntouchtouch-friendly interface

CONTRIBUTOR

Anna Troisi
11 OCTOBER 2014

A series of short videos exploring augmented reality hypermediacy

"Hyper–Reality is a series of short films, exploring a future city saturated with technology and media. It is an extension and re–imagining of the Augmented (hyper)Reality project, this time set in Medellín, Colombia."

(Keiichi Matsuda, 2013)

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CONTRIBUTOR

Simon Perkins
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