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Which clippings match 'Imagineering' keyword pg.1 of 2
19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)

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2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie

CONTRIBUTOR

Simon Perkins
29 MARCH 2014

An extensive online resource for creating new ideas

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absence thinking • action verbs • areas of key value • art streaming • assumption busting • attribute listing • braindrawing • brainmapping • brainstorming • brainwriting • breakdown • challenge • chunking • conflict • Crawford slip method • create new ideas • creative ideas • creative method • creative methods • creative skills • creative stimulus • creative techniques • creative tension • creative thinkingcreative toolscreativity • creativity toolbox • creativity tools • David Straker • day in the life • decomposition • deep analysis • delphi methoddoodlingdrawing • essential qualities • expand thinking • explore ideas • extended ideas • focused thinking • forced conflict • forcing combinations • gain consensus • gradually unfolding • group doodlin • guided imagery • hierarchical breakdown and exploration • how to • how-how diagram • idea generationimagineering • incomplete doodles • incubation • lateral thinking • looking at the problem backwards • lotus blossom • mind-mapping • minimal personal interaction • modelling • morphological analysis • nominal group technique • non-verbal stimulation • online resourcepausepost-it notes • post-up • problem plus stimulus equals idea • provocation • random word • random words • real problem • remembering solutions • remembrance • reversal • reverse brainstorming • rightbraining • role-play • rubber-ducking • scamper • Six Thinking Hats • stimulate the subconscious • stimuli • storyboarding • subconscious • take a break • talk and talk • talk streaming • the Kipling method • think more deeply • thinking sideways • toolbox • triz contradiction analysis • unblock • unconscious assumptions • unfold the flower • unfolding • value engineering • visioning • visual story • wishing • write and write • write streaming

CONTRIBUTOR

Simon Perkins
12 JUNE 2012

The Florida Project: Disneyland's fore-project

"During the planning and construction of Disneyland, Walt had been introduced to the basic concepts of urban design and slowly became a self–taught expert in the field. Such seemingly dry concepts as city planning and urban decay fired his imagination. When Disney's Chief Archivist Dave Smith catalogued Walt's office in 1970, one of the books on a shelf behind Walt's desk was architect Victor Gruen's The Heart of Our Cities: The Urban Crisis, Diagnosis and Cure.

'Walt was serious about that city,' Marty [Sklar] explains. 'And he had a lot of work being done at the time' to explore its viability. Walt asked for Marty's help to coalesce his thoughts so he could produce a film to explain the project, and, over the next several months, Marty wrote a script for a 24–minute film that detailed the 'Florida Project.' In the film, an ebullient Walt explains the concept of Epcot – a full–scale city of the future where people would live, work, and play in comfort. An international shopping district would re–create scenes from around the world, and American industry would have a showcase for the latest technologies.

Walt shot the short film in October 1966. Eight weeks later, he was gone.

The brief–but–potent film, however, lived on. It was shown a handful of times in early 1967 to key constituencies: the Florida Legislature, invited guests (for a packed presentation in a Winter Park theater), and once on statewide television. The film proved vital in convincing both the Legislature and voters that Disney's Florida Project should be approved, which it was. From the moment the project was given the go–ahead, Marty says, the Company's resources were dedicated to getting Walt Disney World up and running and to regaining confidence in the absence of its founder and leader."

(John Singh and Steven Vagnini, 07 June 2012)

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1964 • 1964 New York Worlds Fair • 1966amusement parkanniversaryarchitectural conjecture • astuter computer • city • city planning • concept artwork • Disney World ProjectDisneylandEPCOTEPCOT Center • Epcot music • Epcot on Film • Epcot tunes • evolving city • Experimental Prototype Community of TomorrowFloridafuturistfuturisticfuturistic designgeodesic • geodesic sphere • idealismimagineering • Marty Sklar • never made it off the drawing board • noveltypavilionRay Bradbury • smellitzer • technological innovationtechnological utopianism • technology showcase • theme parkurban designurban planning • Victor Gruen • Walt DisneyWalt Disney CompanyWalt Disney WorldWalt Disney World Resort

CONTRIBUTOR

Simon Perkins
11 APRIL 2012

UK Imagineering Foundation: stimulating the imagination of young designers

"In 1999 a group of engineers in the Midlands [UK region] who were concerned at the rapidly increasing skills shortage in engineering, developed the concept of Imagineering. 'A new initiative, designed to introduce 8–16 year olds to the fascinating world of engineering and manufacturing through fun, hands–on personal experience, targets the engineers of the future at a young age, develops and holds their interest and hopefully, encourages them to consider engineering as a future career.'"

(Imagineering Foundation, UK)

Fig.1 "One young 'imagineer' constructs a working model that he can then programme using simple control technology at the Imagineering Jaguar Land Rover Education Business Partnership Centre, at Gaydon Warwickshire." [http://www.spaghettigazetti.com/2011/11/imagineering–welcomes–new–queen.html#!/2011/11/imagineering–welcomes–new–queen.html]

2). The Imagineering Timeline

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1999 • 8-16 year olds • careercareer futurescareerschildrenconstructioncrafts technologycreative participationcreative skillsdesign thinkingdiscoveryengineeringengineering and manufacturing • engineers of the future • experimentationfunfuture careerhands-on • imagineer • imagineering • Imagineering Jaguar Land Rover Education Business Partnership Centre • learninglearning initiativeMidlands (region)pedagogypersonal empowermentpraxisskills shortageUK • Warwickshire • working model • young designersyoung peopleyouth

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Dyson: new ways of doing the familiar

"New ideas are the lifeblood of Dyson. Every year, we invest half our profits back into harnessing them at our research and development laboratory in Wiltshire. There are 350 engineers and scientists based there. Thinking, testing, breaking, questioning.

They're a varied bunch, too. Many are design engineers developing new ideas and technology. Then there are specialists who test and improve different aspects of each machine, from the way they sound to what they pick up. Some will have years of experience. Others are fresh out of universities like the Royal College of Art, Brunel or Loughborough."

(Dyson Limited, UK)

Fig.1 Sean Poulter (15th September 2011). "Sci–fi: The bladeless fan heater quickly warms an entire room without any visible moving parts" [http://www.dailymail.co.uk/sciencetech/article–2037565/Get–hot–Dyson–unveils–new–heater–warms–room–using–jet–engine–technology.html], Associated Newspapers Ltd.

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applied research • breaking • Brunel University • design and development • design engineers • Dyson • Dyson Air Multiplier • engineersentrepreneurshipeverydayimagineeringinnovationknowledge-based economyLoughborough Universitymachinenew ideasnew technologyquestioningresearch labRoyal College of ArttestingthinkingUK • Wiltshire

CONTRIBUTOR

Simon Perkins
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