"During the planning and construction of Disneyland, Walt had been introduced to the basic concepts of urban design and slowly became a self-taught expert in the field. Such seemingly dry concepts as city planning and urban decay fired his imagination. When Disney's Chief Archivist Dave Smith catalogued Walt's office in 1970, one of the books on a shelf behind Walt's desk was architect Victor Gruen's The Heart of Our Cities: The Urban Crisis, Diagnosis and Cure.
'Walt was serious about that city,' Marty [Sklar] explains. 'And he had a lot of work being done at the time' to explore its viability. Walt asked for Marty's help to coalesce his thoughts so he could produce a film to explain the project, and, over the next several months, Marty wrote a script for a 24-minute film that detailed the 'Florida Project.' In the film, an ebullient Walt explains the concept of Epcot - a full-scale city of the future where people would live, work, and play in comfort. An international shopping district would re-create scenes from around the world, and American industry would have a showcase for the latest technologies.
Walt shot the short film in October 1966. Eight weeks later, he was gone.
The brief-but-potent film, however, lived on. It was shown a handful of times in early 1967 to key constituencies: the Florida Legislature, invited guests (for a packed presentation in a Winter Park theater), and once on statewide television. The film proved vital in convincing both the Legislature and voters that Disney's Florida Project should be approved, which it was. From the moment the project was given the go-ahead, Marty says, the Company's resources were dedicated to getting Walt Disney World up and running and to regaining confidence in the absence of its founder and leader."
(John Singh and Steven Vagnini, 07 June 2012)
"In 1999 a group of engineers in the Midlands [UK region] who were concerned at the rapidly increasing skills shortage in engineering, developed the concept of Imagineering. 'A new initiative, designed to introduce 8-16 year olds to the fascinating world of engineering and manufacturing through fun, hands-on personal experience, targets the engineers of the future at a young age, develops and holds their interest and hopefully, encourages them to consider engineering as a future career.'"
(Imagineering Foundation, UK)
Fig.1 "One young 'imagineer' constructs a working model that he can then programme using simple control technology at the Imagineering Jaguar Land Rover Education Business Partnership Centre, at Gaydon Warwickshire." [http://www.spaghettigazetti.com/2011/11/imagineering-welcomes-new-queen.html#!/2011/11/imagineering-welcomes-new-queen.html]
2). The Imagineering Timeline
"New ideas are the lifeblood of Dyson. Every year, we invest half our profits back into harnessing them at our research and development laboratory in Wiltshire. There are 350 engineers and scientists based there. Thinking, testing, breaking, questioning.
They're a varied bunch, too. Many are design engineers developing new ideas and technology. Then there are specialists who test and improve different aspects of each machine, from the way they sound to what they pick up. Some will have years of experience. Others are fresh out of universities like the Royal College of Art, Brunel or Loughborough."
(Dyson Limited, UK)
Fig.1 Sean Poulter (15th September 2011). "Sci-fi: The bladeless fan heater quickly warms an entire room without any visible moving parts" [http://www.dailymail.co.uk/sciencetech/article-2037565/Get-hot-Dyson-unveils-new-heater-warms-room-using-jet-engine-technology.html], Associated Newspapers Ltd.
"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.
it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.
the focus is on the time period from the beginning of the 20th century up to today."
(Nina Wenhart, 26/06/2008)
"Take a look at Walt Disney's vision for the city of the future, the Experimental Prototype Community Of Tomorrow or Epcot. 'No city of today will serve as the guide for the city of tomorrow,' serves as a guiding principle as varied ideas from shopping mall living, to freeways, to pedestrian safety, to high speed transit are considered. Disney himself says the city of tomorrow must abandon the old cities and their problems and be built on virgin land from scratch.
From its 'cosmopolitan convention center' to its theme-park shopping districts, Disney envisioned his 50-acre city core, completely enclosed and climate controlled like a shopping mall, hermetically sealed from the natural world. Outside of this air-conditioned environment of shops and offices, apartments, then parks and schools, then suburban houses radiate in a fantasy of controlled zoning where every use is separated from every other use.
Despite being conceived as a modern utopia based around the automobile, Epcot envisions a future of mass transit for the daily commute. 'Freeways will not be EPCOT's major way of entering and leaving the city,' declares a confident narrator. Instead, an electrified monorail and people mover will connect the city and suburb, radiating in all directions from the core. It was envisioned that the primary use of the car would be for 'weekend pleasure trips.'
Repeatedly, the dangers of automobile traffic for pedestrians are cited. The pedestrian is, in fact, declared 'king' as transportation uses, like Epcot's zoning, are completely separated. The pedestrian is 'free to walk and browse without fear of motorized vehicles.' Children and bikes have separate paths in the suburbs for walking or riding to school. Electric vehicles travel on elevated roadway's through Epcot's downtown while underground transit carries workers in and out of the city. Separate facilities for cars and trucks are provided further underground.
Disney did eventually build a prototype city, but the end result was far from what was envisioned for Epcot. The town of Celebration, Florida chose not to abandon the cities of the past but to embrace the patterns that make them so interesting to experience. New Urbanism has been brought in to create a mixed-use town center and compact living. Celebration was just as carefully planned as the Epcot of old, but the end result is quite different."
(Branden Klayko, 20 November 2009, Broken Sidewalk)