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Which clippings match '3ds Max' keyword pg.1 of 1
12 JANUARY 2013

Visualising The Future Forms of Life

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TAGS

20123D3D animation3ds Max • 5D Mark II • After Effectsanimal locomotion • Audrius Vaitiekunas • autonomous creature • David Lance • Dovydas Augaitis • Eugenijus Konstantinovas • Jonny Cox • Justas Cekauskas • kinetic sculpture • Laurent Shen • legslocomotion • Matchmover • MD2 • mechanisms • Mocha • primitive logicrobot • Steve Teare • Strandbeestssynthetic-life • The Future Forms of Life • Theo Jansen • Tomas Dobrovolskis • V-Rayvisual effects • Vytautas Jundulas • walking machinewalking sculpturesZBrush

CONTRIBUTOR

Simon Perkins
01 JULY 2012

Ink: Central China Television's dramatic TV ident

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20103D animation3ds Maxadadvertisementaestheticsanimation • CCTV (China) • Central China Television • CGfly-throughgraphic representationidentink • Ink (video) • ink in water • Krakatoa (software) • Liang Yuanchun • Mass Media International Advertising • MMIA • motion design • Niko Tziopanos • particle manipulation • particle rendering • Peoples Republic of China • renderer • sequence design • Sophia Xu • Thinkbox Software • Tokyoplastic • Troublemakers.tv • TV identvisual designvisual spectaclevisualisationvolumetric particle rendering • Wu Hao • Zhou Jiahong

CONTRIBUTOR

Simon Perkins
30 JUNE 2012

onformative a studio for generative design: unnamed soundsculpture

"The basic idea of the project is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a berlin based dancer to interpret a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three–dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process.

The three–dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi–dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.

Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the 'alternative worlds' we project and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.

Using 3 different microsoft kinect cameras the movement of the dancer was recorded into those 3d pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds max for further rendering and creation of the 3d scene including the camera movement that is controlled by the audio as well."

(Cedric Kiefer and Julia Laub, onformative a studio for generative design)

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TAGS

2012 • 3D point cloud • 3D pointclouds • 3D scene • 3ds Maxanalogue correspondenceanimationaudio controlledBerlinbodycamera footage • Cedric Kiefer • concrete image • connected points • creative practicedancedancer • Daniel Franke • depth cameras • design projectdesign studio • digital body • generative designgesture • Julia Laub • KinectKrakatoa (software) • Kreukeltape • large dataset • Laura Keil • Machinenfabriek • Microsoft Kinectmicrosoft kinect camera • modification of the random seed • motion datamovement • moving sound sculpture • multi-dimensionality • multiple perspectives • noise field • onformative • performerpersonal workperspective • physical imitation • Processing (software) • random seed • recorded motion data • recorded performance • sound sculpturespatial • spatial volume • studio for generative design • three-dimensional image • three-dimensional volume • transposing materials • unnamed soundsculpture • visual musicvisual spectaclevisualisationvolumetric particle rendering

CONTRIBUTOR

Simon Perkins
11 FEBRUARY 2010

VFX Masterpiece: The Third & The Seventh

"I use V–Ray. Illumination has fascinated me since as long as I can remember: Years ago, it was quite difficult to simulate global ilumination by traditional techniques. So after trying several GI engines, I found V–Ray to be the best solution by far to suit all my needs in these terms."

(Jorge Seva alias 'Alex Roman')

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20093D • 3D artist • 3ds MaxAdobe PremiereAfter Effects • Alex Roman • animation • architectural visualisation • architectural visualization • ArchViz • art directionCG • CG modelling • cinemacinematographycomputer graphicscreative practicedesigndesign formalism • design viz • digital cultureDOFfilmillumination • Jorge Seva • Michael Nyman • renderingshallow focussound designSpainspectacletexturetexturing • Third and The Seventh • V-RayVFXvisual communicationvisual depictionvisual designvisual effectsvisualisation

CONTRIBUTOR

Simon Perkins
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