"Ubiquitous computing (or 'ubicomp') is the label for a 'third wave' of computing technologies. Following the eras of the mainframe computer and the desktop PC, ubicomp is characterized by small and powerful computing devices that are worn, carried, or embedded in the world around us. The ubicomp research agenda originated at Xerox PARC in the late 1980s; these days, some form of that vision is a reality for the millions of users of Internet–enabled phones, GPS devices, wireless networks, and 'smart' domestic appliances. In Divining a Digital Future, computer scientist Paul Dourish and cultural anthropologist Genevieve Bell explore the vision that has driven the ubiquitous computing research program and the contemporary practices that have emerged––both the motivating mythology and the everyday messiness of lived experience.
Reflecting the interdisciplinary nature of the authors' collaboration, the book takes seriously the need to understand ubicomp not only technically but also culturally, socially, politically, and economically. Dourish and Bell map the terrain of contemporary ubiquitous computing, in the research community and in daily life; explore dominant narratives in ubiquitous computing around such topics as infrastructure, mobility, privacy, and domesticity; and suggest directions for future investigation, particularly with respect to methodology and conceptual foundations."
Paul Dourish and Genevieve Bell (2011). "Divining a Digital Future: Mess and Mythology in Ubiquitous Computing", MIT Press, May 2011, ISBN 978–0–262–01555–4.
"This is a story from early in the technological revolution, when the application was out searching for the hardware, from a time before the Internet, a time before the PC, before the chip, before the mainframe. From a time even before programming itself.
Tasman's 1957 prophecy was no shot in the dark. His view of the future was a projection from his recent past. Thomas J. Watson, Sr. had assigned him in 1949 to be IBM liaison and support person for a young Jesuit's daring project to produce an index to the complete writings of St. Thomas Aquinas. First, Tasman's thesis, as subsequent history turned out, was a huge understatement; and second, it essentially defines the first large invention of Father Roberto Busa, S. J., namely, to look at 'tools developed primarily for science and commerce' and to see other uses for them. As will be seen, this was a case of fortune favoring the prepared mind. Redirecting scholarship, he essentially invented the machine–generated concordance, the first of which he had published in 1951.
Father Busa, of course, is best known as the producer of the landmark 56–volume Index Thomisticus. As he began this work in 1946, and produced a sample proof–of–concept, machine–generated concordance in 1951, his professional life spans the entire computing chapter in the history of scholarship. Emphasis in this article will be on the early steps."
(Thomas Nelson Winter, January 1999)
Published in The Classical Bulletin 75:1 (1999), pp. 3–20. Copyright © 1999 Bolchazy–Carducci Publishers, Inc.
"A passion for bringing together expertise in the arts, computing and technology is inspiring the University of Greenwich's new Professor of Digital Creativity.
Gregory Sporton, who joins in January  from Birmingham City University, has spent much of his academic career researching the impact of new technology on the visual and performing arts. He is a former professional dancer and has also researched the history of ballet in Soviet times.
He is excited about introducing a new and original focus on the arts to Greenwich. 'I aim to gather together the expertise we have in so many disciplines, such as creative arts, computing, visualisation and all the rest, and make something new and interesting,' Professor Sporton says.
'The arts and sciences are drawn more closely together by technology: there is less differentiation than people think, and at Greenwich I want to build a research environment to explore that."
(University of Greenwich News, 17 December 2012)
"For [Erica] Schoenberger, academic disciplines are both an object of study, as well as a method of study. For example, anthropologists study culture through participant observation [Sch01]. Geographers may add place to the criteria that define a discipline; for example, historians study in archives. Forms of discourse, the rhetorical strategies, also vary among the disciplines; some are linguistic, while others are mathematical. Finally, evidence and epistemological commitments define a discipline. For Hurd, disciplinarity is defined by Roy as 'a field of knowledge which some minimum number of universities (say, 12–20) have established in departments labeled with the discipline's name.' [Hur92]. Disciplines are thus constructs as well as ways for controlling knowledge production. Disciplinary cultures produce objects and methods of study, the credentialed practitioners of the discipline, values and ways of knowing, and identities.
'The impact of knowledge on action – whether in the field of social or natural phenomena – forces interaction between the disciplines and even generates new disciplines. The 'inter–discipline' of today is the 'discipline' of tomorrow.' [INT72]. Therefore, proposing and structuring Digital Libraries as an academic inter–discipline is in one sense knowledge fragmentation but it also has the potential for unification. Since interdisciplinarity can be defined as the integration of concepts and epistemologies from different disciplines, digital libraries constitute a problem domain to which both LIS and Computing (among others) contribute. The only relevant question in this context is how can interdisciplinary DL education be truly achieved and disciplinary protectionism battles be avoided [Abb87]? Explicating the nature of the disciplines and professions involved may move us closer to the goal of interdisciplinary DL education."
(Anita Coleman, 2002)
Coleman, A. (July/August 2002). 'Interdisciplinarity: The Road Ahead for Education in Digital Libraries.' D–Lib Magazine 8(7/8).
[Sch01] E. Schoenberger. Interdisciplinarity and Social Power. Progress in Human Geography, 25 (3): 365–382, 2001
[Hur92] J. Hurd. The Future of University Science and Technology Libraries: Implications of Increasing Interdisciplinarity. Science and Technology Libraries, 13 (1): 17–32, Fall 1992.
[INT72] Interdisciplinarity: Problems of Teaching and Research in Universities. Paris, OECD, 1972.
[Abb87] A. Abbott. The System of Professions: An Essay on the Division of Expert Labor. Chicago, University of Chicago Press, 1987.
"The Human Media Lab (HML) is one of Canada's premier multidisciplinary media laboratories. Inventions from our lab include the eye contact sensor, attentive user interface technologies (Google TechTalk), the first foldable paper computer, and the use of audience metrics in digital signage.
We are currently working on the design of Organic User Interfaces (Oui!), computers in any shape or form (see www.organicui.org for a special issue on the topic).
HML is directed by Dr. Roel Vertegaal, Associate Professor at Queen's University's School of Computing. Working with him is a number of graduate and undergraduate students with Computing, Design, Psychology and Engineering backgrounds."
(Human Media Lab)
Fig.1 Roel Vertegaal (7 May 2007). 'Selling Interest by the Eye Ball', Google TechTalk