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Which clippings match 'Computer Art' keyword pg.1 of 3
12 SEPTEMBER 2014

Automatic Art: human and machine processes that make art

Exhibition: 3 July–10 September 2014, GV Art gallery, London, 49 Chiltern Street, Marylebone, London W1U 6LY.

"This exhibition presents 50 years of British art that is generated from strict procedures. The artists make their work by following rules or by writing computer programs. They range from system–based paintings and drawings to evolving computer generated images."

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TAGS

2014algorithmic art • Anthony Hill • Automatic Art (exhibition) • boredomresearch • British artchance artcomputer artcomputer art practicecomputer generated artcomputerised artdesign formalismdigital art exhibitiondigital artworkdigital materialism • Dominic Boreham • Ernest Edmonds • exhibitiongenerative artgenerative designgouache • GV Art Gallery • Harold Cohen • Jeffrey Steele • John Carter • Julie Freeman • Kenneth Martin • latticemachine-made • Malcolm Hughes • Michael Kidner • Nathan Cohen • orderly patternsorganisational processPaul Brown • Paul Smith (boredomresearch) • Peter Lowe • procedural artprocess artrule-based work • Sean Clark • simple rulesStephen BellStephen Scrivener • Steve Sproates • Susan Tebby • system-based drawing • system-based painting • systems art • Terry Pope • Trevor Clarke • Vicky Isley (boredomresearch) • visual abstractionvisual art • William Latham

CONTRIBUTOR

Simon Perkins
30 MAY 2014

Digital Revolution: an immersive exhibition of art, design, film, music and videogames

Exhibition: Digital Revolution at The Barbican Centre, London from 3rd July – 14th September 2014.

"Digital Revolution is the most comprehensive presentation of digital creativity ever to be staged in the UK. This immersive and interactive exhibition brings together for the first time a range of artists, filmmakers, architects, designers, musicians and game developers, all pushing the boundaries of their fields using digital media. It also looks at the dynamic developments in the areas of creative coding and DIY culture and the exciting creative possibilities offered by augmented reality, artificial intelligence, wearable technologies and 3–D printing.

Contribute to new commissions including Google's DevArt, an installation by global music artist and entrepreneur will.i.am and artist Yuri Suzuki and works by artists Umbrellium, Universal Everything, Seeper and Susan Kare (Mac Paint designer). Experience Oscar–winning visual effects behind Christopher Nolan's Inception and Tim Webber's Gravity, or go back in time to play classic videogames like Pacman and Space Invaders."

Chris Milk The Treachery of Sanctuary, 2012 The Creators Project, a partnership with Intel and VICE photography by Bryan Derballa.

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CONTRIBUTOR

Simon Perkins
06 FEBRUARY 2014

Pierre Hébert: Around Perception (1968)

"Around Perception is a groundbreaking experiment on computer–based animation, consisting of 11 audiovisual events designed to baffle cognition and unrest comfortable notions of reality. Unlike most of his later films, Hébert chose not to collaborate with top–notch experimental musicians and created the soundtrack himself. In this, he followed a method also used by Norman McLaren: to scratch sound directly onto the film itself. The relation between sound and picture, however, is not as symbiotic as in McLaren's Synchromy: although there are organic reactions between the two domains, one is not a direct translation of the other. This, of course, need not be seen as a weakness. Indeed, with its fast–paced changes of color and geometrical patterns, and the employment of Columbia–like richly crafted electronic tones, Around Perception works as a tremendously hallucinatory exercise in trompe l'oeil (and l'oreille) techniques. Or, as stated by Hébert himself at the beginning of the film, an exercise 'for the mind and against the mind'."

(The Sound of Eye)

Fig.1 "Around Perception", Director: Pierre Hébert, Year: 1968, Time: 16 mins, Music: Pierre Hébert.

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CONTRIBUTOR

Simon Perkins
09 DECEMBER 2013

Goldsmiths Department of Art MA: Computational Aesthetics

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TAGS

2013algorithmic architecturecomputational aestheticscomputational arts • computational character • computational ordering • computational structures • computational systemscomputer artconceptual artcritical discoursedatabase as cultural formdigital aestheticsdigital artfine artGoldsmiths College (University of London)information systems • logico-mathematical means • Maria Beatrice Fazi • mathematicsmathesis • Matt Fuller • mediality • medium specificitymodern artmodes of existenceorder of thingsordering • present art • programmatic declaration • rule-based worksoftware studiessupermarketssystematisationtheory of substantial formsvideo lecturevisual art

CONTRIBUTOR

Simon Perkins
19 JULY 2013

Dinca: a space for experimental film, new media art and video art

Fig.1 Directed by: Max Hattler. Sound and music: Eduardo Noya Schreus. Animation: Matt Abbiss, Tony Comley, Valeria Fonseca, Max Hattler, Siobhan Mcelhinney, Luiz Stockler. Special Thanks to Sandra Sykorova.

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CONTRIBUTOR

Simon Perkins
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