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11 MARCH 2019

The Wellcome Collection's Interactive Digital Stories

"Digital Stories was developed by Wellcome Collection in 2014 to make the outputs of our ambitious digitisation programme both accessible and meaningful to an audience beyond academic researchers. Each story is arranged in six chapters, following a narrative arc or thematic thread: each chapter takes the form of a long scrolling page containing frames of text, interactives, graphics, and video. Image Galleries and further interactives are accessed by hotspots on the pages. Each image is accompanied by a link to the original source and an option to download."

(Danny Birchall, Anna Faherty, 2016, MW2016: Museums and the Web 2016)

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TAGS

2014 • Air Loom • all-controlling Air Loom • Anna Faherty • antisemitic stereotype • Anton Mesmer • Ark of curiosities • back and forth in time • cabinet of curiosities • causes of death • chapter metaphor • classificationcollection • Danny Birchall • design for the screen • Digital Stories (2014) • digital story • digital storytellingdigitisation programme • fan mail • fantasy • hypnotism • i-Doc • infinite canvas • interactive digital mediainteractive digital narratives • interactive infographic • interactive information graphicsinteractive information visualisationinteractive multimediainteractive narrativeinteractive storyinteractives • James Tilly Matthews • John Tradescant • Lambeth • Mike Jay • mind control • Mindcraft (digital story) • multimedia interactive • Museums and the Web (conference) • MW2016 • obituary data • online multimediarepositoryscrolling experience • seventeenth century • Sigmund Freud • Sir Henry Wellcome • six individuals • Svengali • The Collectors (digital story) • thematic thread • thirst for knowledge • UKvertical scroll • Wellcome Collection

CONTRIBUTOR

Simon Perkins
23 FEBRUARY 2014

Local Projects: growing new audiences through technology

"Local Projects was tasked with growing new audiences through technology for the Cleveland Museum of Art, and created 'Gallery One,' a suite of new interactives that transform the Art Museum experience. Visitors can explore digital versions of the artworks, gathering ideas, and seeing the original context of the artworks themselves. Rather then simply bask in the reflection of others' artworks, visitors to Gallery One create their own works of art, and understand creativity by being creative themselves. Through interactive games, visitors can put their own bodies into the experience, matching poses with figurative sculptures, or browse the museum's collection by making different facial gestures. All of these interfaces are experiences that invite visitors to understand art and art–making through intuition, play and creativity. For those who do not like technology, the traditional design of the galleries means that the interactives are opt–in and do not circumvent the art gallery experience. An expansive interactive wall allows multiple visitors to see all 3,000 artworks on display at the same time, inviting them to curate their own experiences by exploring connections between artworks. Custom tours can be connected to a new iPad application that allows visitors to both navigate the museum through a Director's tour and take tours made by other visitors. Gallery One at the Cleveland Museum of Art will change how visitors understand the artworks and themselves."

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TAGS

2013art gallery experienceart museum • Cleveland Museum of Art • collaborative storytellingDiller Scofidio + Renfro • emotional storytelling • environmental graphic design • environmental media • Frank Gehry • Gallery One (museum space) • interaction designinteractive gamesinteractive wallinteractive worksinteractives • iPad application • Jacob Barton • Local Projects (media design) • media design • multi-touch screenmuseum • physical design • physical spacetechnology design

CONTRIBUTOR

Simon Perkins
07 FEBRUARY 2010

The 2010 Kinetica Art Fair: Pioneers and Masters of Kinetic Art

"Kinetica Art Fair is produced by Kinetica Museum and is the first of its kind in the UK. It provides collectors, curators and the public with a unique opportunity to view and purchase artworks from leading contemporary arts organisations and artists specialising in kinetic, electronic, robotic, light, sound, time–based and interdisciplinary new media art. For 2010, over 35 galleries and organisations are taking part with over 150 artists exhibiting.

The inaugural 2009 Kinetica Art Fair was a seminal cultural event, attracting over 9,000 visitors, and increased the importance and value of kinetic, electronic and new media art on a global level as well as in the mainstream arts press. Kinetica Art Fair 2010 will again take place at P3, the 14,000 sq ft multi–disciplinary arts venue at 35, Marylebone Rd (opposite Madame Taussauds).

For 2010 a special feature exhibition will be dedicated to the pioneers and Masters of kinetic art, with pieces on loan from private collection as well as original interactive installations from the 1968 exhibition of cybernetic art, Cybernetic Serendipity."

(Kinetica Museum, UK)

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CONTRIBUTOR

Simon Perkins
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