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Which clippings match 'Cybernetic Art' keyword pg.1 of 1
06 JANUARY 2013

Machines replace humans: heavy metal robot 3-piece

"I'm impressed with Compressorhead - the three-piece robot band (three and a half if you count the little robot who drives one of the cymbals). I went to their website to see if I could discern the origins of the project, DIY, corporate, academic, or whatever and couldn't really find anything on the makers. Then I tracked down the drummer. Stickboy was created by Robocross Machines and a whimsical roboticist named Frank Barnes. ... Reminds me of the Survival Research Labs robot machines, built for public performance and disturbance."

(Maxwell Schnurer, 5 January 2013, Life of refinement)

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TAGS

3-piece band • AC/DC • Ace of Spades • androidautomateautomationband • Compressorhead • cybernetic art • cymbals • disturbance • drummer • effigyengineering • Frank Barnes • futuristic machinesGermanheavy metal • hi-hat • industrialisationkinetic automatonmachineman machinemechanism • metal band • MIDI • mohawke • Motorhead • musical instrumentplay • public performance • Robocross Machines • robot • robot band • robot machines • roboticrobotic artroboticistsimulationspeculative design • Stickboy • Survival Research Labs • TNT • whimsicalwhimsical interactions

CONTRIBUTOR

Simon Perkins
07 OCTOBER 2012

The Bruce Lacey Experience: rich and diverse artistic production

"Bruce Lacey (born 1927) is one of Britain's great visionary artists. His lifetime pursuit of eccentric 'making and doing' has been a cathartic working-through of his experiences. This survey of a rich and diverse artistic production is a celebration of both his vibrant life (which includes working with Spike Milligan, The Beatles and Ken Russell) and his art which reveals telling links with the visual culture of the last 60 years. Co-curated by artist Jeremy Deller and art historian Professor David Alan Mellor, the exhibition charts Lacey's artistic development in a career encompassing painting, sculpture, robotised assemblages, theatrical performances and installations, as well as community arts and ritual action performances."

(Camden Arts Centre, 2012)

Fig.1 "Bruce Lacey Final H264 Widescreen 960x540" [Interview for The Bruce Lacey Experience, 7 July 2012 - 16 September 2012, Camden Arts Centre]

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TAGS

2012animated modelsart exhibitionassemblageautomate • Bruce Lacey • Camden Arts Centrecircuscontraptioncontraptionscybernetic art • David Alan Mellor • deviceeccentric • electric actors • electronic artengineering • George Harrison • ingenuityJeremy Deller • Jill Bruce • Ken Russell • kinetic artkinetic automaton • ley line • making and doing • making something happen • New Realism • outrageous stunts • performance career • personal psychotherapy • Peter Sellers • ritual action performance • robotroboticrobotic art • robotised assemblages • Royal College of ArtSpike Milligan • stunt • The Beatles • theatrical performances • UK • variety theatre • visionary artist

CONTRIBUTOR

Simon Perkins
15 SEPTEMBER 2011

Nina Wenhart's blog on the prehysteries of new media

"this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today."

(Nina Wenhart, 26/06/2008)

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20th centuryAlan Turingapplied researchARarchiveArs Electronicaart • art + science • art + technology • art of codeartificial intelligenceartificial life • artistic molecules • artistic practice • artistic software • artistsASCII • ASCII-Art • atom • atomium • audiofiles • augmented realityavant-gardebody • Cave Automatic Virtual Environment • code art • cold warcollection • collection of resources • computercomputer animationcomputer graphicscomputer history • computer programming language • computer research • computer sculpture • concept artconceptual artconceptualisationconcrete poetry • copy-it-right • creative practicecritical theorycross-disciplinary • culture industry • culture jammingcuratingcurationcut-upcybernetic artCybernetic Serendipitycyberneticscyberpunkcyberspacecyborgdata miningdata visualisationdesign research • dream machine • E.A.T. • early new media • Edward Ihnatovicz • engineers • Eugen Roth • exhibitions • expanded cinema • experimental musicexperimentation • female artists and digital media • flaneur • flaneuring on the net • Fluxusfoundgenerative art • genetic art • glitch • Gordon Pask • GPSgraffiti • Grey Walter • GUI • hackers and painters • hackinghacktivismHCIHerbert FrankehistorieshistoryhypermediahypertextIannis Xenakisimagineeringinformation theoryinsightinstructionsinteractive artinterdisciplinaryInternet • Ivan Picelj • Jack Burnham • Julije Knifer • Ken Rinaldo • kinetic sculpture • Lidija Merenik • live visualsmagic • Manchester Mark 1 • manifestomappingmediamedia archaeologymedia art • media art histories • minimalism • mother of all demos • mousemusical score • netart • new medianew media art • new media exhibition • new media festival • Nina Wenhart • open sourceopen space • out of print • particle systems • Paul Graham • performance • phonesthesia • playlist • poetry • politicspractice-led • prehysteries of new media • prehystories of new mediaProcessing (software)programmingprogramming languageprojectspsychogeography • radio art • rare • re:place • real timeresearch artefactresources • retyped • ridiculous • rotten + forgotten • SAIC • sandin image processor • School of the Art Institute of Chicagoscientific visualisation • screen-based • SIGGRAPHSituationists • slide projector • slit scan • softwaresoftware studiesspeculationspeculative designspeculative research • Stewart Brand • surveillance • tactical media • taggingtechniquetechnologytelecommunicationtelematic arttelematic experiencetext • textparts • Theo Jansentheoretical contexttheory buildingtimeline • Turing Test • ubiquitious computing • unabomberundergraduate researchvideo art • video synthesizer • virtual realityvisual musicvisual research • Vladimir Bonacic • VRWalter Benjaminwearable computing • Williams Tube • world fair • world machine • Xerox PARCZKM • [Nove] tendencije

CONTRIBUTOR

Simon Perkins
07 FEBRUARY 2010

The 2010 Kinetica Art Fair: Pioneers and Masters of Kinetic Art

"Kinetica Art Fair is produced by Kinetica Museum and is the first of its kind in the UK. It provides collectors, curators and the public with a unique opportunity to view and purchase artworks from leading contemporary arts organisations and artists specialising in kinetic, electronic, robotic, light, sound, time-based and interdisciplinary new media art. For 2010, over 35 galleries and organisations are taking part with over 150 artists exhibiting.

The inaugural 2009 Kinetica Art Fair was a seminal cultural event, attracting over 9,000 visitors, and increased the importance and value of kinetic, electronic and new media art on a global level as well as in the mainstream arts press. Kinetica Art Fair 2010 will again take place at P3, the 14,000 sq ft multi-disciplinary arts venue at 35, Marylebone Rd (opposite Madame Taussauds).

For 2010 a special feature exhibition will be dedicated to the pioneers and Masters of kinetic art, with pieces on loan from private collection as well as original interactive installations from the 1968 exhibition of cybernetic art, Cybernetic Serendipity."

(Kinetica Museum, UK)

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196820092010artartworkconstructioncontemporary artcreative practicecybernetic artCybernetic Serendipitydatadesigndesign formalismdevicedigital pioneerselectronic • electronic optical art • engineeringexhibitionillusioninformation aestheticsinteraction designinteractive installations • interactives • interdisciplinarykinetickinetic artKinetica Art Fair • Kinetica Museum • lightmedia artmotionmovementnew medianew media artoptical art • P3 arts venue • patternpioneerroboticsoundspacespectacletechnology • timebased • UKvisualisation

CONTRIBUTOR

Simon Perkins
11 JUNE 2004

FuckU-FuckMe(tm) for Windows 95, Windows 98 and Windows NT

"FuckU-FuckMe(tm) for Windows 95, Windows 98, and Windows NT provides the most complete remote sex solution for the Internet and corporate intranet. Powerful features let you sexually communicate with your remote partner and provide an absolutely realistic sensual experience of a real intercourse. The basic FuckU-FuckMe(tm) kit consists of two hardware units - genitalDrive(tm) model M (male) and genitalDrive(tm) model F (female) and an accompanying software interface.The genitalDrive is an internal device in a standard case that can be installed in any free 5.25" slot of your PC. The FuckU-FuckMe software connects your genitalDrive with a corresponding unit on a remote PC using TCP/IP protocol. When you start remote sexual intercourse with your partner using FuckU-FuckMe(tm) the system will transmit all your actions to his/her genitalDrive and precisely reproduce them in real time. The system has intuitive interface and allows you to entirely concentrate on remote communication."

(Alexei Shulgin, 2004, Media Art Net)

[Alexei Shulgin's tongue-in-cheek critique of our modern condition including pre-eminence of disposable consumption, dehumanisation and the affordances of cybernetic interaction via the Internet.]

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1999 • 5.25 inch slot • Alexei Shulgin • analogue • corporate intranet • cyberartscyberneticcybernetic art • cybernetic communication • dildo • disposable consumption • FuckU-FuckMe(tm) • FUFME Inc. • genitalDrive(tm) model F (female) • genitalDrive(tm) model M (male) • haptic devicehaptic interface • hardware units • Internetintimate transaction • intuitive interface • masturbator • Media Art Netnetworked art projectPCprostheticsremote • remote communication • remote partner • remote sex • remote sexual intercourseRussian artist • sensual experience • sex • sex toy • sexual intercourse • sexually communicate • software interfacespeculative designtactile communicationtelematictelematic arttelematic experiencetelematicstelepresencetongue-in-cheek • virtual sex • Windows 95 • Windows 98 • Windows NT
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