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Which clippings match 'Computer Animation' keyword pg.1 of 3
18 AUGUST 2015

Pioneering instructional animators Bruce and Katharine Cornwell

"Bruce and Katharine Cornwell are primarily known for a series of remarkable animated films on the subject of geometry. Created on the Tektronics 4051 Graphics Terminal, they are brilliant short films, tracing geometric shapes to intriguing music, including the memorable 'Bach meets Third Steam Jazz' musical score in 'Congruent Triangles.' Their work, distributed by the defunct International Film Bureau, is now out of distribution."

(Geoff Alexander, 2015, Academic Film Archive)

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TAGS

19762D animationabstract graphic animation • Academic Film Archive • basic geometric shapes • Bruce Cornwell • computer animationdigital pioneersearly computer-eraEuclidean geometrygeometric shapesgeometryinstructional materials • International Film Bureau (IFB) • Katharine Cornwell • mathematics educationmotion graphicspioneering animatorpolygon • Tektronix 4051 Graphics Terminal • triangle • visual representations of mathematical concepts

CONTRIBUTOR

Simon Perkins
15 APRIL 2014

Computer simulated evolution of virtual creatures (1994)

"This narrated computer animation shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. The successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.

The creatures shown are results the final products from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube."

(Karl Sims, Internet Archive)

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1994animal locomotion • artificial evolution • artificial life • coded instructions • competing for control • computer animationcomputer graphicscomputer simulation • evolutionary biology • evolutionary changesevolutionary determinismevolutionary theoryflappinggenetic artgenetic evolutiongeometric formsInternet Archive • Karl Sims • life formlocomotionmechanical beingmutation • natural selection • new forms of life • offspring • organismprimitive logicresearch projectSIGGRAPHsimulated environment • successful behaviours • supercomputer • survival of the fittestswimmingsynthetic biologysynthetic-life • variation and selection • virtual creatures • virtual genes • walking

CONTRIBUTOR

Simon Perkins
06 FEBRUARY 2014

The Twelve Basic Principles of Animation

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12 principles of animation • 1930sanimation • animation principles • anticipationappeal • Arcs • character animation • character appeal • computer animationdesign principlesdesign rules • emotional timing • Exaggeration • Follow through and overlapping action • Frank Thomas • hand-drawn animation • laws of physics • meaningfull transitions • motion graphics • Ollie Johnston • perceptual organisation • physical animation • pictorial systems • realistic animation • Secondary action • Slow in and slow out • Solid drawing • squash and stretch • staging • Straight ahead action and pose to pose • Timing • Twelve Basic Principles of Animation • visual communicationvisual ruleWalt Disney Studios

CONTRIBUTOR

Liam Birtles
06 FEBRUARY 2014

Pierre Hébert: Around Perception (1968)

"Around Perception is a groundbreaking experiment on computer–based animation, consisting of 11 audiovisual events designed to baffle cognition and unrest comfortable notions of reality. Unlike most of his later films, Hébert chose not to collaborate with top–notch experimental musicians and created the soundtrack himself. In this, he followed a method also used by Norman McLaren: to scratch sound directly onto the film itself. The relation between sound and picture, however, is not as symbiotic as in McLaren's Synchromy: although there are organic reactions between the two domains, one is not a direct translation of the other. This, of course, need not be seen as a weakness. Indeed, with its fast–paced changes of color and geometrical patterns, and the employment of Columbia–like richly crafted electronic tones, Around Perception works as a tremendously hallucinatory exercise in trompe l'oeil (and l'oreille) techniques. Or, as stated by Hébert himself at the beginning of the film, an exercise 'for the mind and against the mind'."

(The Sound of Eye)

Fig.1 "Around Perception", Director: Pierre Hébert, Year: 1968, Time: 16 mins, Music: Pierre Hébert.

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CONTRIBUTOR

Simon Perkins
24 DECEMBER 2013

Bunny: tale of a cranky elderly bunny baking in her kitchen when a pesky moth flies in to disturb her lonely late-night activity

Fig.1 Chris Wedge (1998) "Bunny", Blue Sky Studios.

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1998Academy Awardafter deathafterlifeallegoryanimated short filmanimationanthropomorphism • baking • Blue Sky Studios • bunny • Bunny (1998) • Bunny Blue Sky • cabin • cake • cake batter • Chris Wedge • computer animationcontemplating mortalitydeathfantasy about deathforest • gateway • heaven • husband • kitchenlate nightlonelinesslosslove storymortalitymothovenrabbitremembranceromantic loveshort filmsoulmatesvisual effectswedding day

CONTRIBUTOR

Simon Perkins
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