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Which clippings match 'Programming Environment' keyword pg.1 of 1
03 JULY 2015

SuperCollider: real-time audio synthesis and algorithmic composition

"The language interpreter runs in a cross platform IDE (OS X/Linux/Windows) and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music.

SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound."

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1996 • acoustic research • algorithmic composition • algorithmic music • Apple Core Audio • authoring environmentcomputational designdevelopment environment • Devi Skanadze • electronic musicexperimental music • generative audio • generative musicGNU General Public LicenseIDE • interactive programming • James McCartney • language interpreter • LinuxOpen Sound ControlOSXprogramming environmentprogramming language • real-time audio synthesis • real-time generative music • real-time interaction • realtime networked music • rule-based worksonic arts • SuperCollider • synthesis server • Windows OS

CONTRIBUTOR

Simon Perkins
08 OCTOBER 2013

The Raspberry Pi

"The Raspberry Pi is a credit–card sized computer that plugs into your TV and a keyboard. It's a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word–processing and games. It also plays high–definition video. We want to see it being used by kids all over the world to learn programming."

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20062008 • Alan Mycroft • beginner-friendly • Computer Laboratory (Cambridge) • computer programming • CPU • design and technology • Eben Upton • hardware design • ICT literacy • Jack Lang • learn to codelearning software • mobile device processor • Pete Lomas • pocket-sized circuit boardprogrammable deviceprogrammable mediaprogramming environment • programming experimentation • programming-oriented deviceprototyping platformRaspberry Pi • Raspberry Pi Foundation • Rob Mullins • teaching tooltechnology educationUKUniversity of Cambridge

CONTRIBUTOR

Simon Perkins
08 JULY 2013

Isadora: an interactive media presentation tool for artists

"Isadora is the award winning, interactive media presentation tool that allows you to follow your artistic impulse. Whether you are an artist, designer, performer, or VJ, you can quickly and easily harness the limitless potential of digital media and real–time interactivity with Isadora. ...

Created by composer and media–artist, Mark Coniglio, Isadora was initially developed to realize the performances of Troika Ranch, the pioneering media intensive dance company he co–founded. Isadora reflects over 20 years of practical experience with real–time live performance and media interactivity."

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analogue correspondenceauthoring environmentcreative practicedance • dance company • dance performancegesture • graphic programming environment • IDEinteractive mediainteractive performanceIsadoralive media artlive performance • Mark Coniglio • media artist • media interactivity • motion dataOpen Sound Controlperformance artistperformerpresentation toolprogramming environmentreal-time graphicsreal-time interactivity • real-time manipulation • real-time visualisationsoftware • Troika Ranch • TroikaTronix • VJVJ software

CONTRIBUTOR

Simon Perkins
20 JANUARY 2010

The Alice Project: 3D programming environment

"Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object–oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3–D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.

In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course."

(Carnegie Mellon University)

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3D • Alice • Carnegie Mellon Universitycomputer scienceconceptualisationdiscovery • drag-and-drop • engineeringIDEinnovationinstructioninteractivelearninglearning software • Object-Oriented Programming • OOPproblem-solvingprogrammingprogramming environmentsoftwaresolutionteachingteaching tooltechnologyusability • visual learners • visual programming language

CONTRIBUTOR

Simon Perkins
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