Not Signed-In
Which clippings match 'Synthetic Skills' keyword pg.1 of 1
04 DECEMBER 2013

Kano: A computer anyone can make by Kano

"A computer and coding kit for all ages, all over the world. Simple as Lego, powered by Pi. Make games, learn code, create the future."

1
2

CONTRIBUTOR

Simon Perkins
09 JULY 2012

Caine's Arcade: a cardboard arcade made by a 9-year-old boy

"9–year–old Caine Monroy spent his summer vacation building an elaborate cardboard arcade inside his dad's used auto parts store. The entire summer went by, and Caine had yet to have a single customer. Then, on the last day of summer, a filmmaker named Nirvan stopped to buy a door handle for his car. Caine asked Nirvan to play, and Nirvan bought a $2 FunPass, becoming Caine's first customer. Inspired by Caine's creativity, Nirvan came back to make a short film about Caine's Arcade and organized a flashmob to surprise Caine with lots of customers."

1
2

CONTRIBUTOR

Simon Perkins
17 JANUARY 2010

Developing Analytical and Synthetic Thinking in Technology Education

"One of the most prominent characteristics of modern society is the increasing number of students acquiring technology education. An important question that must be dealt with, regarding this phenomenon relates to the nature of an appropriate technology education. A thorough examination of prevalent trends indicates that cultivating analytical skills constitutes an essential feature of science education, while within the framework of technology education mainly synthetic skills are being cultivated. Analytical thinking deserves little attention in processes of teaching technology, and is not adequately stressed in processes of constructing design skills. Apparently it seems that the different curricula adopted in science and technology education emanates from the inherent differences between research methodologies in science as opposed to design in technology. Whereas analytical thinking is typically related to the scientific process, synthetic thinking manifested in planning, building and developing is an essential part of design processes. However, several stages requiring analytical thinking can be identified in the design process. These stages mainly characterize the initial process and include analyzing the task, the selection of an appropriate model, formalization, etc.

Technology is viewed, within the conceptual framework of our research, as a discipline based on two types of thinking: synthetic and analytical, occurring both in the realm of practice (in the real world) and the realm of theory (using symbolic representations of the real world). The hypothesis examined in this research relates to the desired interactions between the two types of thinking, as well as to the manner of their integration in processes of teaching and learning. We hypothesize that integrating the above mentioned types of thinking might enhance the efficiency of technology instruction."

(Ilja Levin, E. Lieberman)

Levin I, Lieberman E. (2000) 'Developing Analytical and Synthetic Thinking in Technology Education', Proceedings of International Conference on Technology Education, Braunshweig, Germany.

Fig.1 'Evolver' (2009) was designed and executed by a team of 2nd year students from the ALICE Studio at Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland

1

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.