Not Signed-In
Which clippings match 'Amateurism' keyword pg.1 of 2
08 AUGUST 2012

PressPausePlay: does democratised culture mean better art, film, music and literature?

"The digital revolution of the last decade has unleashed creativity and talent of people in an unprecedented way, unleashing unlimited creative opportunities.

But does democratized culture mean better art, film, music and literature or is true talent instead flooded and drowned in the vast digital ocean of mass culture? Is it cultural democracy or mediocrity?

This is the question addressed by PressPausePlay, a documentary film containing interviews with some of the world's most influential creators of the digital era."

(House of Radon)

Fig.1 "PressPausePlay" (2011) [http://www.houseofradon.com/]

1

TAGS

2011 • Adam Watson • amateur cultural productionamateurism • Amy Phillips • Andre de Ridder • Andre Stringer • Andrew Keen • Anne Hilde Neset • Anthony Volodkin • Apparat • artistic process • Bill Drummond • Brenda Walker • Christopher Weingarten • consumer co-creationcreativitycultural democracy • David Girhammar • David Weinberger • democratised culturedigital eradigital revolutiondocumentary • Georgia Taglietti-Sonar • Hank Shocklee • Hillary Rosen • Hot Chip (group) • House of Radon (agency) • influential creatorsinformation wants to be freeJimi Hendrix • Jonas Woost • Katie Johnson • Keith Harris • Lena Dunham • Lykke Li • mass culturemasterymastery of toolsmediocrity • Mike Cosola • Moby • Nick Sansano • Norman Hollyn • Olafur Arnalds • originality • PressPausePlay • produserremix cultureRip Mix BurnRobyn • Robyn Carlsson • Scott Belsky • Sean Parker • Seth Godin • Shen Lihiu • Takafumi Tsuchiya • talent • Ted Schilowitz • Toby Smith • unlimited creative opportunities • Xiang Xaing • Yasuhiko Fukuzono • Zach Hancock

CONTRIBUTOR

Chris Thorby
12 APRIL 2012

Irony and Utopia: a history of computer art

Fig.1 Jean Tinguely 1960). Homage to New York.

1

TAGS

19651975amateurismauthorship • Beau Sievers • chrome age • commercial computer graphics • computer and video games • computer art practicecomputer artistscomputer gamescomputer graphicscomputer musicconvergenceCybernetic Serendipitydigital cultureE.A.T.eco arthistoryHomage to New YorkJean Tinguelymedia artnet.artnew media • scientific computer graphics • skeptical perspective • sub-amateur • utopian perspectivevideo gamesvirtual realityvisualisation • weak gestures

CONTRIBUTOR

Simon Perkins
30 JUNE 2011

Beyond Usability: Process, Outcome and Affect in human computer interactions

"Currently, our best theories are limited in terms of their applicability to design. However, we cannot retreat into the easy empiricism of current usability perspectives where everything is measured in terms of effectiveness, efficiency and satisfaction. Theory building must occur if we are to have long term impact and the diversity of experiences users can have with technology are not simply reduced to these operational criteria. We need to stretch our conception of interaction beyond performance and simple likes/dislikes. I argue for a richer sense of user experience, one that allows for aesthetics as much as efficiency and the creation of community discourse forms over time as much as the measurement of effectiveness in a single task. There is much work ahead but unless we embrace these issues as part of our research agenda, then the study of HCI will forever be piecemeal and weak, and its results will find little positive reception among the many designers and consumers who could most benefit from them."

(Andrew Dillon)

Dillon, A. (2001) Beyond usability: process, outcome and affect in human–computer interactions. Canadian Journal of Library and Information Science, 26(4), 57–69.

[Dillon argues for a richer sense of what constitutes web usability and resists the easy empiricism espoused by most usability engineers.]

1

TAGS

aestheticsamateurism • Andrew Dillon • crisis of empiricism • cult of the amateur • diversity of experienceseasy empiricism • effectiveness • efficiencyengineeringHCImeasurementoperational criteriaperformanceperformativitypseudo science of web usabilitypseudosciencepsychologyrich user experiencesatisfactionsimple evaluationssingle task • stretch our conceptions • theoretical contexttheoretical reflectionuninformed perspectivesusability • usability perspectives • user experienceusers • web usability • web usability science

CONTRIBUTOR

Simon Perkins
15 OCTOBER 2010

Pachyderm: online multimedia authoring tool

"Pachyderm is an easy–to–use multimedia authoring tool. Designed for people with little multimedia experience, Pachyderm is accessed through a web browser and is as easy to use as filling out a web form. Authors upload their own media (images, audio clips, and short video segments) and place them into pre–designed templates, which can play video and audio, link to other templates, zoom in on images, and more. Once the templates have been completed and linked together, the presentation is published and can then be downloaded and placed on the author's website or on a CD or DVD ROM. Authors may also leave their presentations on the Pachyderm server and link directly to them there. The result is an attractive, interactive Flash–based multimedia presentation."

(New Media Consortium)

1

CONTRIBUTOR

Simon Perkins
08 OCTOBER 2010

From professional journalists to journalists for a day, a weekend, or a cause

"At the beginning of the 21st century, the World Wide Web changed the business and information distribution model for all media.

No longer were printing presses and transmission towers the only means of communication. A laptop and a broadband hookup did the same work, thank–you.

Journalists for a day, a weekend, or a cause began to supplant journalists at desks, with their pensions and a boss.

The audience formerly known as newspaper readers and television viewers awoke to the freedom of connectivity in a digital age. Virtual communities and international communities of interest transcended geographic communities and the sense of place.

In a flash, media expectations, models and roles all changed."

(Chris Peck, Peggy Holman, and Stephen Silha, 30 April 2008, Journalism that Matters)

Fig.1 Sherrin Bennett (2008) 'Value Network Maps: The Old News Story', Journalism that Matters.
Fig.2 Sherrin Bennett (2008) 'Value Network Maps: An Emerging News Ecology', Journalism that Matters.

1

2

TAGS

200821st centuryamateurismaudiencebroadbandchangecommunicationcommunities of interestconnectivityconvergencedigital agedistributiondistribution models • emerging news ecology • geographic communities • journalismmedianew media • News Tools 2008 • newspaper readers • old media • old newsroom • printing press • sense of place • television viewers • traditiontransformation • transmission towers • user-generated contentvirtual communitiesworld wide web

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.