Not Signed-In
Which clippings match 'Self-determination' keyword pg.1 of 2
19 JANUARY 2016

Skins: Designing Games with First Nations Youth

"Aboriginal Territories in Cyberspace (AbTeC), based out of Obx Labs at Concordia University in Montreal and directed by Lewis and Skawennati Fragnito, is a network of academics, artists, and technologists that encourages Indigenous participation in online culture and exploration of new media technology. The main objective of the AbTeC research network is to discover, define, and implement methods by which Indigenous people can use networked communication technology to strengthen our cultures. In an effort to overcome the economic, social, and cultural factors that influence the low rate of Indigenous participation in the making of new media and encourage Indigenous representation in digital games and virtual worlds specifically, AbTeC proposed to conduct Skins, a game/virtual world development workshop for Aboriginal youth that teaches them design programming, art, animation, and audio. ...

In conducting Skins, our goal is to encourage First Nations youth to be more than consumers of digital media; rather, we wish to show them how they themselves can be creators who can approach games with a critical perspective and from within their own cultural context. We are motivated by the possibilities of digital games and virtual environments for Indigenous peoples as well as correcting or adding to representations of Indigenous peoples in commercial games. Indigenous peoples' survival, recovery, development, and self-determination hinges on the preservation and revitalization of languages, social and spiritual practices, social relations, and arts [1]. Digital games and virtual environments, with their unique combination of story, design, code, architecture, art, animation, and sound [2], provide a rich medium though which to explore different strategies for pursuing such preservation and revitalization. For example, Thornton Media's RezWorld is a virtual environment for learning the Cherokee language. It has even been argued that the fluid, open, and networked characteristics of modern digital media make it particularly useful as a tool for Aboriginal storytelling, with Loretta Todd, Cree/Métis filmmaker and Director of the Aboriginal Media Arts Lab, suggesting 'the experience of cyberspace offers the reversal of narrative as derived from storytelling, a return to oral tradition' [3]. Furthermore, due to the radical decrease in the costs of the means of production and distribution, digital games and virtual worlds present Indigenous people with a powerful opportunity to widely (or narrowly) communicate stories in which we shape our own representation."

(Beth Aileen Lameman and Jason Edward Lewis, 2011)

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2011Aboriginal culture • Aboriginal Media Arts Lab • Aboriginal storytelling • Aboriginal Territories in Cyberspace (AbTeC) • Aboriginal youth • Bart Simon • Beth Aileen Lameman • CanadaCelia Pearce • Cherokee language • Christian Beauclair • community participatory project • Concordia University • Cree • cultural representations • development workshop • digital games • digital media and learning • Dogrib • First NationsFirst Nations youth • Haudenosaunee • Indigenous cultural production • Indigenous participation • Indigenous peopleindigenous peoples • Indigenous representation in digital games • Indigenous representation in virtual worlds • Iroquois • Jason Edward Lewis • Journal of Game Design and Development Education • Katherine Isbister • Ken Finney • language preservation • Loretta Todd • Louise Profeit • making new media • Metis • Mohawk • Montreal • more than consumers • Myron Lameman • Nacho Nyak Dun • Nehiraw • new media artist • new media technologiesNorth American • Obx Labs at Concordia University • oral traditionresearch network • revitalisation of languages • RezWorld • Richard Van Camp • self-determination • Skawennati Fragnito • spiritual practices • Steve Loft • Steve Sanderson • Thornton Media • traditional culturevideo game designvideo games and Indigenous peoplevirtual environmentsvirtual worlds

CONTRIBUTOR

Simon Perkins
04 DECEMBER 2014

Michael Seemann: Knowing Is Asking the Right Questions

"Proposition: In the Old Game, it was important who was storing which information and to what purpose. But what counts in the New Game, by that measure, is how information is retrieved. This shift of focus does not only change our attitude towards knowledge, but also touches on the power structures inherent in any kind of knowledge."

(Michael Seemann, 2014, p.25)

Michael Seemann (2014). 'Digital Tailspin: Ten Rules for the Internet After Snowden'

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2014 • ableism • algorithmic transparency • algorithmically filtered content • Angelina Atanasova • antifragility • bad ass mother fucker • big datacommon good • control over the digital world • Costanza Hermanin • culture of the query • data • data commons • database programmes • digital tailspin • distributed realities • Edward SnowdenEli PariserEvan Rotheveryday racism • Facebook timeline • fhashtag revolutions • filter bubbles • filter sovereignty • flash mobsflexibility • Hadoop • individual standpoints • information retrieval • Jane Bambauer • knowledge is power • Kontrollverlust • loss of control • MapReduce • Michael Seemann • Open Data City • open source softwareopenness • our attitude towards knowledge • political power of data analysis • power structures • query algorithm • radical new ethics • Roland Fryer • search • search field • self-affirmative echo chamber • self-determination • selfish participants • spontaneous network phenomena • Steven Levitt • tailspin • top-down hierarchies • tragedy of the commonstransparency

CONTRIBUTOR

Simon Perkins
29 APRIL 2011

The Secret Country: The First Australians Fight Back

Alan Lowery and John Pilger's 1985 documentary "The Secret Country: The First Australians Fight Back" which describes the shameful history of persecution of the Aborigines in Australia.

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1985Alan Loweryancient peopleanimist belief systematrocitiesAustraliaAustralian Aborigine • Australian Radiation Laboratory • Captain Cook • Charlie Perkins • colonisationcultural hegemonycultural historycultural identitycultural resistanceculture and customs • David Gulpilil • desertdiscriminationdocumentary filmFirst Australians • Freda Thornton • genocideGough Whitlamhumiliation • Indigenous Australia • Indigenous AustraliansIndigenous peopleJohn Pilger • Keith Lokan • Kevin Kearney • land rights • malnutrition • Maralinga • Marcia Langton • Mario Fredericks • massacre • Mawuyul Yanthalawuy • native people • nigger hunt • noble savage • nuclear testing • persecution • Preston Clothier • racial inequality • Ray Henman • resistanceself-determinationTerra NulliusTorres Strait Islander • unoccupied land • Vince Forresterwhite settlement

CONTRIBUTOR

Simon Perkins
11 SEPTEMBER 2010

Participatory communication: dialogic pedagogy & the participatory community media approach

"At the risk of oversimplifying, one may contend that there are two major, but interrelated, approaches to participatory communication (Servaes, 1999). The first approach centers on the dialogic pedagogy of the noted Brazilian educator, Paulo Freire. The second approach, often broadly labeled as the participatory community media approach, or the alternative communication approach, centers on the ideas of access, participation, self–determination, and self–management, sharpened during the UNESCO New World Information Order debates of the 1970s. While both participatory approaches share several commonalties, their arenas of communicative application have been somewhat distinct. For instance, the Freirean theory of dialogic communication is based more on interpersonal and group dialogue in a community setting, and hence, has found more application in the practice of community development, literacy education, participation, and transformation. The participatory community media approach focused on issues of public and community access to appropriate media, participation of people in message design and media production, and self–management of communication enterprises. Its applications are thus more in community radio and television, street theater and folk media, participatory video, and community informatics, Internet, and telecenters."

(Arvind Singhal, Lynn M. Harter, Ketan Chitnis, Devendra Sharma 2007, p.212 – 227)

Arvind Singhal, Lynn M. Harter, et al. (2007). 'Participatory photography as theory, method and praxis: analyzing an entertainment–education project in India.' Critical Arts 21(1): 212 – 227.

TAGS

1970s • African American Studies • alternative communication approach • Bihar • community access • community development • community informatics • community radio • community television • dialogic pedagogy • engagement • entertainment-education • folk media • group dialogue • India • interpersonal dialogue • literacymediamedia production • New World Information Order • participation • participatory communication • participatory community media approach • participatory learning • participatory photography • participatory video • Paulo Freirepedagogy • photo-voice • photographypublic accessself-determination • self-management • social constructionismsocial interactionsocial realitystreet theatre • telecentre • transformationUNESCOvisual literacy • visual pictures

CONTRIBUTOR

Simon Perkins
24 JUNE 2010

Charles Handy on Qualities of Vision and Leadership

"Charles Handy speaks at leadership All–Stars in downtown Los Angeles during the Drucker Centennial celebration. Charles is a globally renowned business expert and is often regarded as Britain's greatest management thinker. He has been an executive, a theorist, a management thinker and a student of business all his life. In 2008, he taught the Odyssey Course at The Drucker School while serving as a Scholar in Residence."

(Leaders–Coach.com)

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2008 • Apollo • Athenabig picturesbureaucracybusiness • business expert • careers for life • centennial • Charles Handy • Dionysus • expertise • free-market • individualismknowledge workerknowledge-based economyleadershipLos Angelesmanagement • management thinker • motivation • organisational purpose • organisationsPeter Drucker • scholar • self-determinationtrendsUniversity of OxfordvisionaryZeus

CONTRIBUTOR

Simon Perkins
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