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Which clippings match 'Abundance' keyword pg.1 of 1
13 DECEMBER 2012

OCEAN2012 Transforming European Fisheries

"Since its start in 1983, the European Union's Common Fisheries Policy (CFP) has failed to prevent overfishing. Over 25 years, short–term economic interest and political expediency has landed European fisheries in deep crisis."

(European Marine Programme of the Pew Environment Group)

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TAGS

19832012abundancecall to action • CFP • Common Fisheries Policy • crisiscritical posturedecision makingdepletiondestructive practicesecology • EU Common Fisheries Policy • European Unionevidence • exhaustion • extinction • fair and equitable • fish • fish stocks • fisheries • fisheries policy • fishinghealthy oceansocean • OCEAN2012 • overfishing • policy decisions • policy making • political expediency • reformresource managementresponsibilityscientific evidence • short-term economic interests • supply • sustainabilitysustainable consumptionsustainable livelihoodswildlifewildlife reserves

CONTRIBUTOR

Simon Perkins
12 JANUARY 2010

In the digital world, there is suffusion: anything can be duplicated almost endlessly at negligible cost

"Take the idea of scarcity. In the real world, there isn't enough of everything to go round and people suffer as a result. In the digital world, there is suffusion: anything can be duplicated almost endlessly at negligible cost. We are free to indulge ourselves to the utmost degree. Except, it turns out, people are rather attached to scarcity–and to difficulty, and to hard work, and to all those things that the narcissistic digital realm allegedly teaches us to avoid. We are deeply and fundamentally attracted, in fact, to games: those places where efforts and excellence are rewarded, where the challenges and demands are severe, and where success often resembles nothing so much as a distilled version of the worldly virtues of dedicated learning and rigorously co–ordinated effort."

(Tom Chatfield, 10 January 2010, The Observer)

Fig.1 Sid Laverents 'Multiple Sidosis' [multi–track techniques used to produce vision of a virtual one–man–band].

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TAGS

abundanceapplication of designchildrencommoditycopydigital culturedigital worldduplicationeducationengagementgameshomogenizationinformationintegrationinteractionmarket commoditymulti-track • Multiple Sidosis • narcissismparticipationpaucityrewardscarcity • Sid Laverents • suffusionvirtual worlds • YouGov

CONTRIBUTOR

Simon Perkins
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