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07 JULY 2014

Hollow: An Interactive Documentary

"Hollow is a web–based documentary and participatory project that examines the future of rural America through the residents of West Virginia's McDowell County. ... the project is also primer for how to make the most of the college experience – Director Elaine McMillion leveraged resources at Emerson College, where she was earning an MFA, to produce Hollow."

(Shannon Carroll, 6 September 2013, PBS)



2013American life • Appalachian • community participatory projectcommunity-generated content • decline • digital storiesdigital storytellingdocumentarydocumentary truth • Elaine McMillion • Emerson College • gradual decline • history • Hollow (2013) • hybrid experiencehypermediainteractive digital narrativesinteractive documentaryinteractive information visualisationinteractive multimediainteractive storytellinglayers of data • McDowell County • MFAOp-Docs • participatory project • personal significance • personal stories • rural America • rural lifescrolling experienceshort documentarysmall town Americasocial historytheir storiestimelinetruth and realityvideo portraitweb-based documentary


Simon Perkins
06 NOVEMBER 2009

A Public Voice: Access, Digital Story and Interactive Narrative

"Digital Storytelling is a new creative form. It amalgamates new technology, filmmaking, photography, music, story and social purpose. These activities cut across boundaries in the arts, democratising the process of media making and establishing an anti–heroic position for the artist/storyteller. The concept that is being developed is one of an interactive and conversational media that represents Digital Stories as an extension of the quotidian storytelling of everyday life.

This project will develop new understandings of how Digital Storytelling has developed to this point and ways it could progress in future. The BBC Capture Wales project, and the community applications which have grown from it, will provide a focus for the work."

(Prof. Hamish Fyfe principal investigator, University of Glamorgan; Prof. Michael Wilson, Unniversity of Glamorgan; Dr. Daniel Meadows, Cardiff University)



BBCCapture WalesCardiff UniversitycommunityDaniel Meadowsdigital storiesdigital storytellingfilmmaking • Hamish Fyfe • Michael Wilson • participation • storyteller • University of Glamorgan


Simon Perkins
11 MAY 2006

Face Your World: Neighbourhood Kids Photograph Their World

"[Face your World was] especially developed for kids from 6 to 12 years old, in 3 neighborhoods in Columbus, Ohio. It contains 4 different aspects: a multi user computer game with which the kids can recreate their own surroundings, a bus with 6 work spaces for the children, 3 bus stops on which the children's creations are exposed, and a web site showing the worlds and with more information on the project.

With digital photo cameras, the kids take pictures of their own neighborhoods. These photos are uploaded to the "face your world" system on the bus. After logging in, the kids can recreate their environment in a 3D space, using their own pictures as well as those that are already in the database.

The interactor consists of the 3D navigation mode and the 2D edit mode. In the navigation mode the user can place new objects in the 3D world by choosing a flat object or a box, and a texture from the database (a building or a car for example) to 'stick on' the object. The objects can be moved, rotated, lifted, scaled, deformed and deleted. It is also possible to modify an object in the 2D edit mode. On this 2D drawing board the kids can cut, draw, paint, type, mirror and erase.
While navigating and building their world, the children can take screen shots, which will be displayed on the bus stops and web site.

In the 3D world, the users are represented by avatars. This way, the kids can see each other navigate through the world. The world is one shared place in which every child also has its own exclusive area, where no one else is allowed to build, unless they ask for permission. The kids can then negotiate in a chat environment. This chat space can also be used to just send each other messages, making communication and cooperation a vital part of constructing a world."
(V2_Lab, 16.07.2002, center for art and media technology in Rotterdam)



applied researchbus • center for art and media technology • childrencommunitycommunity participatory projectcommunity-generated contentdigital storiesexperimentation • Face your World • interdisciplinary • Jeanne van Heeswijk • kids • Marco Christis • neighbourhoodNetherlandsOhioparticipationphotograph • recreate • research centreresearch instituteRotterdamtheory buildingUSA
06 NOVEMBER 2005

Murmur: location-specific audio stories

"[murmur] is an archival audio project that collects and curates stories set in specific Toronto locations, told by Torontonians themselves. At each of these locations, a [murmur] sign with a telephone number and location code marks where stories are available. By using a mobile phone, users are able to listen to the story of that place while engaging in the physical experience of being there. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze. ...

[murmur] was first established in Toronto's Kensington Market in 2003. That same year projects were launched in Vancouver's Chinatown and along St. Laurent Boulevard in Montreal, and over the past few years [murmur] has grown and expanded across other neighbourhoods in Toronto, Calgary, and San Jose, California. [murmur] Edinburgh launched in Leith in January 2007, and [murmur] Dublin Docklands launched in May 2007. [murmur] Australia launched in Geelong in February 2009."

(Shawn Micallef, James Roussel and Gabe Sawhney)




2003 • archival audio project • audio stories • context-aware stories • digital storiesdigital storytelling • Gabe Sawhney • James Roussel • locationlocation-basedlocation-specificmobilemobile media • murmur • narrative in the age of mobile media • path • pervasive technologies • place • Shawn Micallef • site-specific stories • Toronto
10 OCTOBER 2005

Capture Wales: Amateurs Create Stories From Their Own Experience

"Everyone has a story to tell. All over Wales, people are making Digital Stories about real–life experiences and each story is as individual as the person who made it. Each Digital Story is made by the storyteller themself, using his or her own photos, words and voice.
Capture Wales is the BBC's award–winning Digital Storytelling project which came out of a partnership formed in 2001 between BBC Wales and Cardiff University.

BBC Capture Wales ran monthly workshops from 2001 – February 2008, facilitating people in the making of their digital stories. In this section you can watch the wealth of stories that were created on workshops during that period. "



BBC • BBC Wales • Capture WalesCardiff Universitycommunity engagementDaniel Meadowsdigital storiesdigital storytellingfilm • mini-movies • participationshort filmstoryUKWales

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