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Which clippings match 'Networked World' keyword pg.1 of 1
28 DECEMBER 2013

Connectivist Learning Theory

"A central tenet of most learning theories is that learning occurs inside a person. Even social constructivist views, which hold that learning is a socially enacted process, promotes the principality of the individual (and her/his physical presence–i.e. brain–based) in learning. These theories do not address learning that occurs outside of people (i.e. learning that is stored and manipulated by technology)... In a networked world, the very manner of information that we acquire is worth exploring. The need to evaluate the worthiness of learning something is a meta–skill that is applied before learning itself begins. When knowledge is subject to paucity, the process of assessing worthiness is assumed to be intrinsic to learning. When knowledge is abundant, the rapid evaluation of knowledge is important. The ability to synthesize and recognize connections and patterns is a valuable skill. Including technology and connection making as learning activities begins to move learning theories into a digital age. We can no longer personally experience and acquire learning that we need to act. We derive our competence from forming connections. Karen Stephenson states: 'Experience has long been considered the best teacher of knowledge. Since we cannot experience everything, other people's experiences, and hence other people, become the surrogate for knowledge. 'I store my knowledge in my friends' is an axiom for collecting knowledge through collecting people.

Connectivism is the integration of principles explored by chaos, network, and complexity and self–organization theories"

(George Siemens, P2P Foundation)

TAGS

accepted knowledge • Albert Bandura • Albert-Laszlo Barabasi • Andrew Clark • Brent Davis • Chris Jones • collective knowledge • complexity of views • connection forming • connections and patterns • connectivism • conventional wisdom • Dave Cormier • David Rumelhart • David Wileydigital age • embodied cognition • Ernst von GlasersfeldEtienne Wengerevaluate and select • evaluate worthiness • evaluation skills • Gavriel Salomon • George Siemens • heedful interrelating • I store my knowledge with my friendsindividualismisolated individualJames Gibson • James McClelland • Jean Lave • Jerome Bruner • Karen Stephenson • Karl Weick • know-how • know-what • know-who • knowledge collectionknowledge commons • knowledge evaluation • knowledge synthesis • learning is socially enacted • learning theory • Lev VygotskyLudwig Wittgenstein • Mark Mason • Marshall McLuhan • Martin de Laat • Marvin Minsky • meta-analysismetacognition • Michael Spivey • Neil Postmannetwork societynetworked world • networks are everywhere • P2P Foundation • patterns of connections • patterns of knowledge • paucity • Paul Churchland • recognition rules • Ronald Barnett • Roy Pea • self-organisation theories • self-organising systemsensemaking • Seymour Papert • shared knowledge • shared learning interests • situated learning • social cognitive theory • social construction of knowledge • social learning theory • social-constructivist approach • Starr-Roxanne Hiltz • systems thinkingwicked problems

CONTRIBUTOR

Simon Perkins
21 DECEMBER 2013

Danah Boyd: The Future of Privacy in Social Media

"Today's youth are sharing a tremendous amount of information through social media. They share to connect, but in connecting, they leave large traces of their interactions for unexpected audiences to view. Those who care about privacy are scratching their heads, trying to make sense of why youth share and what it means for the future of privacy. danah will discuss how youth understand privacy in a networked world. She will describe youths' attitudes, practices, and strategies before discussing the implications for companies and the government."

(Danah Boyd, Microsoft Corporation, recorded 6 March 2012, duration 00:30:41.

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TAGS

2012 • being connected • cheating privacy • controlDanah Boyd • data persistence • ethnographic researcheveryday cultureFacebookfriendship networks • future of privacy • hanging outidentity constructionidentity performanceMicrosoft CorporationMySpace • network privacy • network public environment • networked publicsnetworked world • networked youth • online context • online interactionsparticipationpowerpower and agencyprivacy • privacy settings • private by default • private spacepublic by default private through effortpublic spacessearchabilitysharingsocial agencysocial groomingsocial identitysocial mediasocial networking sitessocial practicestechnology affordancestraces • understanding privacy • unexpected audiences • unstructured setting • video lecture • why youth share • young people

CONTRIBUTOR

Simon Perkins
20 SEPTEMBER 2013

FutureEverybody: FutureEverything 2012 festival

"FutureEverybody consists of short essays by participants in the FutureEverything 2012 festival and an overview of the festival and conference programme by the curators. These offer reflections on the FutureEverybody theme, the art and design projects in the festival, and the issues and initiatives presented within the conference.

A new participatory culture is changing our world. New forms of creativity and community occur through individuals coming together in arbitrary ways online. FutureEverybody looks anew at the ways in which people participate and co–operate are changing in a massively networked world. FutureEverybody was prompted by 2012's celebration of the 75th anniversary of the Mass Observation Movement and the UN International Year of Co–operatives."

(Drew Hemment and Charlie Gere)

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TAGS

2012 • Adrian Hon • Amon Tobinart and design • Bill Thompson • Birgitta Jonsdottir • Blast Theory • Carlo Ratti • Charlie Gerecoming togethercommunity engagementconferencecooperation and collaborationcreativity • Curated Place • Dieter Moebius • digital and physical spaces • Drew Hemment • Ed Vaizeyfestival • Fiona Courage • FutureEverybody (festival) • FutureEverything (2012) • FutureSonic (festival) • handmade digital craft • Islington MillJohn Peel • Lawrence Epps • Mass Observation Archive • Mass Observation Project (MOP) • Matthew Herbert • Museum of Science and Industry • networked world • participatory artworks • participatory culture • Rohan Gunatillake • Rufus Pollocksocial and cultural phenomena • Tim Hecker • UN International Year of Co-operatives • Victoria Baths

CONTRIBUTOR

Simon Perkins
22 OCTOBER 2012

Ars Electronica Festival: New Concepts for a New World

"THE BIG PICTURE is the theme of the [August 30 to September 3] 2012 Ars Electronica Festival ... Occupying the focal point is the effort to identify all–encompassing images that capture the world that's coming to be, Big Pictures that do justice to the progressive globalization and interrelatedness of our world, ones that capture its contradictions and flaws as well as ways in which people are coming together. By showcasing inspiring best–practice examples from art and science, this year's festival is a call for a new, open–minded way of considering the development of a viable vision of our future – how such a Big Picture ought to be composed and how it might become reality."

(Ars Electronica Festival, 2012)

Fig.1 work of Seiko Mikami "Desire of Codes"

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TAGS

2012Ars ElectronicaArs Electronica Festivalart and sciencebecoming • best practice examples • big picturesbrave new world • coming to be • coming togethercontradiction and changecultural transformationgenius of the individualglobal crisis • global political stage • global vision • global warmingglobalisationglobalised world • hesitation • humankind • interrelatedness • isolationism • it will be OK • junk heap • media art • media art festival • natural sciences • necessary changes • networked world • new epoch • open-minded • our future • overspecialised nerd • progressive globalisation • reflexive modernisation • scientific expert • scientific insightssocial changesocial networks • team player • The Big Picture • the futurethresholdturbulenceuncertain environmentsuncertainty • universal genius • visions of the futureworld politics • world religions

CONTRIBUTOR

Simon Perkins
23 NOVEMBER 2009

Intertextual Enterprises: Writing Alternative Places and Meanings in the Media Mixed Networks of Yugioh

"The media mix of Pokemon, and subsequent series such as Digimon and Yugioh, create a virtual world that manifests in multiple media forms, and though which consumers can craft their own narrative trajectories through play with video and card games (Allison 2002; Tobin 2004a). This is a networked world of expanding reference that destabilizes the prior orthodoxy of children's media (Tobin 2004a). Rather than spoon–feed stabilized narratives and heroes to a supposedly passive audience, Pokemon and Yugioh invite children to collect, acquire, recombine, and enact stories within their peer networks, trading cards, information, and monsters (Buckingham and Sefton–Green 2004; Yano 2004) in what Sefton–Green has called a 'knowledge industry' (Sefton–Green 2004, 151). These media mixes challenge our ideas of childhood agency and the passivity of media consumption, highlighting the active, entrepreneurial, and technologized aspects of children's engagement with popular culture. They also create a proliferating set of contact points between practice, media, and imaginings, as players perform and identify with media characters in multiple and often unexpected ways.

An early draft of a paper published in Debbora Battaglia Ed. Encountering the Extraterrestrial: Anthropology in Outerspaces. Duke University Press. 2005. This paper was first presented at the 2002 meetings of the American Anthropological Association"

(Mimi Ito)

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TAGS

2005 • alternative places • card gamechildhood agencychildrens mediacollaborationcollectcommunityconsumersDigimondigital culture • enact • engagemententrepreneurshipgamesheroesimaginingsinteractionintertextuality • knowledge industry • media characters • media consumption • media mix • Mimi Itomonster • narrative trajectories • narrativesnetworked worldorthodoxypassive audience • peer networks • play • players • Pokemonpopular culture • recombine • social interaction • stabilisation • story • technologised • trading cardsvideovirtual worldYugioh

CONTRIBUTOR

Simon Perkins
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