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Which clippings match 'Imaginings' keyword pg.1 of 1
04 NOVEMBER 2015

Moon Graffiti: speculating about an alternative moon landing

"That's one small step for a man; one giant leap for mankind.' We all know the quote, the triumphant story. It seems written in stone. But Buzz Aldrin and Neil Armstrong came within inches of tragedy when they landed Apollo 11. Moon Graffiti imagines what it might have sounded like if things had gone a little differently. Based on a contingency speech written by William Safire for Richard Nixon titled 'In the Event of Moon Disaster'.

The Truth is a series of new radio dramas produced by Jonathan Mitchell, edited by Hillary Frank and commissioned by American Public Media."

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TAGS

1969alternative past • American Public Media • Apollo 11astronautaudio drama • Buzz Aldrin • contingency speech • crash • crash landing • Ed Herbstman • Hillary Frank • historic speech • historical speculation • if things had gone a little differently • imagining what might have happened • imaginings • In Event of Moon Disaster (speech) • John Ottavino • Jonathan Mitchell • Matt Evans • moon disaster • Moon Graffiti • moon landing • Neil Armstrong • pilot episodepodcastquoteradio drama • radio play • reimaginingsRichard Nixonsci-fiscience fiction • science fiction drama • science fiction fantasyspace travelspeculative fiction • The Truth (series) • what if • William Safire

CONTRIBUTOR

Simon Perkins
31 JULY 2012

Michael Polanyi and tacit knowledge

"Central to Michael Polanyi's thinking was the belief that creative acts (especially acts of discovery) are shot–through or charged with strong personal feelings and commitments (hence the title of his most famous work Personal Knowledge). Arguing against the then dominant position that science was somehow value–free, Michael Polanyi sought to bring into creative tension a concern with reasoned and critical interrogation with other, more 'tacit', forms of knowing.

Polanyi's argument was that the informed guesses, hunches and imaginings that are part of exploratory acts are motivated by what he describes as 'passions'. They might well be aimed at discovering 'truth', but they are not necessarily in a form that can be stated in propositional or formal terms. As Michael Polanyi (1967: 4) wrote in The Tacit Dimension, we should start from the fact that 'we can know more than we can tell'. He termed this pre–logical phase of knowing as 'tacit knowledge'. Tacit knowledge comprises a range of conceptual and sensory information and images that can be brought to bear in an attempt to make sense of something (see Hodgkin 1991). Many bits of tacit knowledge can be brought together to help form a new model or theory. This inevitably led him to explore connoisseurship and the process of discovery (rather than with the validation or refutation of theories and models – in contrast with Popper, for example)."

(Mark K. Smith 2003, infed.org)

Smith, M. K. (2003) 'Michael Polanyi and tacit knowledge', the encyclopedia of informal education, www.infed.org/thinkers/polanyi.htm.

Hodgkin, R. (1991) 'Michael Polanyi – Prophet of life, the universe and everything' Times Higher Educational Supplement, September 27, page 15.

Polanyi, Michael (1967) The Tacit Dimension, New York: Anchor Books. (108 + xi pages). Based on the 1962 Terry lectures (Yale) this book provides an overview of tacit knowledge. He looks at tacit knowing, emergence and the significance of a society of explorers.

TAGS

acts of discovery • connoisseurship • creative acts • critical analysisdiscovery process • exploratory acts • formal logic • hunchesimaginingsinductive reasoning • infed.org • informed guess • Karl Popperlogical-analytical paradigm • Mark Smith • Michael Polanyiobjectivity • passions • personal commitments • personal feelings • Personal Knowledge (book) • pre-logical phase of knowing • propositional logic • reasoned interrogation • reasoning • refutation • Robin Hodgkin • sensemakingtacit • tacit forms of knowing • tacit knowledge • The Tacit Dimension (book) • theories and models • theory building • theory validation • truth • value-free science • we can know more than we can te

CONTRIBUTOR

Simon Perkins
23 NOVEMBER 2009

Intertextual Enterprises: Writing Alternative Places and Meanings in the Media Mixed Networks of Yugioh

"The media mix of Pokemon, and subsequent series such as Digimon and Yugioh, create a virtual world that manifests in multiple media forms, and though which consumers can craft their own narrative trajectories through play with video and card games (Allison 2002; Tobin 2004a). This is a networked world of expanding reference that destabilizes the prior orthodoxy of children's media (Tobin 2004a). Rather than spoon–feed stabilized narratives and heroes to a supposedly passive audience, Pokemon and Yugioh invite children to collect, acquire, recombine, and enact stories within their peer networks, trading cards, information, and monsters (Buckingham and Sefton–Green 2004; Yano 2004) in what Sefton–Green has called a 'knowledge industry' (Sefton–Green 2004, 151). These media mixes challenge our ideas of childhood agency and the passivity of media consumption, highlighting the active, entrepreneurial, and technologized aspects of children's engagement with popular culture. They also create a proliferating set of contact points between practice, media, and imaginings, as players perform and identify with media characters in multiple and often unexpected ways.

An early draft of a paper published in Debbora Battaglia Ed. Encountering the Extraterrestrial: Anthropology in Outerspaces. Duke University Press. 2005. This paper was first presented at the 2002 meetings of the American Anthropological Association"

(Mimi Ito)

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TAGS

2005 • alternative places • card gamechildhood agencychildrens mediacollaborationcollectcommunityconsumersDigimondigital culture • enact • engagemententrepreneurshipgamesheroesimaginingsinteractionintertextuality • knowledge industry • media characters • media consumption • media mix • Mimi Itomonster • narrative trajectories • narrativesnetworked worldorthodoxypassive audience • peer networks • play • players • Pokemonpopular culture • recombine • social interaction • stabilisation • story • technologised • trading cardsvideovirtual worldYugioh

CONTRIBUTOR

Simon Perkins
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