"Did you have a mentor when you were starting out?
I worked with some great illustrators when i started. We shared a building with the Central Illustration Agency and so met and listened to a few of them. Brian Grimwood, Simon Spilsbury, Robert Shadbolt, Geoff Grandfield. At the time illustration was being battered a bit because everything was going digital. But as we always say - good art will always find a way.
What's your process for writing a treatment?
We like to try new things whenever we can, so it's about getting the idea and pushing to see what we can do with it. And we like to get something drawn or made or modelled quite quickly. One piece of art will always inspire you to the next step we find.
Do you often collaborate in the early stages or do you work alone?
There are 20 of us at 12foot6 and we all do slightly different things, so everyone has to rely on everyone else - all we ever do is collaborate.
Pencil & Paper or iPad ?
it's a bit hard to send an email with a pencil and pen. But i know what you mean. We find there is a pretty simple rule in animation, in fact with any work I think - you get out what you put in. Put good art in and you stand a good chance of coming out with something you'll be happy with. Use whatever tools you like, as long as it works."
(Millie Ross, 13.07.2012, Jotta)
[The Animation/Illustration agency 12foot6 was started by Dave Anderson and Tom Mortimer. Their name was derived from their collective heights i.e. (6 foot 3) * 2]
"For students and lifelong adult learners, we can think of such a permanent home domain as a personal learning environment (PLE). It is not one particular cloud app, rather it is the 'pure web' with a toolset enabling the person/owner of that domain to constantly adapt it to new developments. It grows with the person over time and constantly reflects new 'interior designs' and 'remodeling' as needed. A PLE allows the owner of it to be a true author, contributor, and social interactor with the wider web ecology while still maintaining the stability of a personal home base on the web which is not dependent on the evolving marketing strategies of free portal services...
Unlike the 'exhibition model' digital portfolios, a PLE is much more naturally attuned to the authentic personal and professional needs of the owner. Of course, as in a digital portfolio, we all like to naturally exhibit/display new features. However the passive role of an 'exhibit' is only one of many features of a fluid PLE site. Along with exhibiting this or that project, a PLE might just as likely be hosting a discussion on a particular topic, asking visitors to complete a quick survey, providing a quick 'breaking news' report about storm damage in one neighborhood, contributing a 'how to' screencast video on a recently learned technique…the possibilities are endless!"
"Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.
An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the world’s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free."
(Epic Games Inc., 5 November 2009)