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Which clippings match Simon Perkins' concept of 'Sequential Pictorial Narrative' pg.1 of 14
11 MARCH 2019

The Wellcome Collection's Interactive Digital Stories

"Digital Stories was developed by Wellcome Collection in 2014 to make the outputs of our ambitious digitisation programme both accessible and meaningful to an audience beyond academic researchers. Each story is arranged in six chapters, following a narrative arc or thematic thread: each chapter takes the form of a long scrolling page containing frames of text, interactives, graphics, and video. Image Galleries and further interactives are accessed by hotspots on the pages. Each image is accompanied by a link to the original source and an option to download."

(Danny Birchall, Anna Faherty, 2016, MW2016: Museums and the Web 2016)

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2014 • Air Loom • all-controlling Air Loom • Anna Faherty • antisemitic stereotype • Anton Mesmer • Ark of curiosities • back and forth in time • cabinet of curiosities • causes of death • chapter metaphor • classificationcollection • Danny Birchall • design for the screen • Digital Stories (2014) • digital story • digital storytellingdigitisation programme • fan mail • fantasy • hypnotism • i-Doc • infinite canvas • interactive digital mediainteractive digital narratives • interactive infographic • interactive information graphicsinteractive information visualisationinteractive multimediainteractive narrativeinteractive storyinteractives • James Tilly Matthews • John Tradescant • Lambeth • Mike Jay • mind control • Mindcraft (digital story) • multimedia interactive • Museums and the Web (conference) • MW2016 • obituary data • online multimediarepositoryscrolling experience • seventeenth century • Sigmund Freud • Sir Henry Wellcome • six individuals • Svengali • The Collectors (digital story) • thematic thread • thirst for knowledge • UKvertical scroll • Wellcome Collection

CONTRIBUTOR

Simon Perkins
29 AUGUST 2017

A Wednesday ritual: creating photo romans in her cafe office

"Plus qu'une habitude, le café matinal est un rituel. Seul(e) ou en compagnie, ce moment d'intimité marque la journée qui va suivre. Pour les personnes qui exercent des professions indépendantes, les cafés constituent un bureau mobile où, selon les humeurs et les rendez-vous, les espaces prennent d'autres dimensions. Tous les mercredis, Lia Rochas-Pàris rencontre une personnalité dans un café : en images et en bulles. Et avec l'intégralité de la conversation à la suite."

(Lia Rochas-Paris)

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cafecafe officecafe societyconversationhanging out • independent professionals • Lia Rochas-Paris • mobile office • morning coffee • photo novels • photo romanpictorial narrativeritualvisual diaryvisual narrative • Wednesday • working practices

CONTRIBUTOR

Simon Perkins
26 MAY 2017

Colloque de chiens

"Monique apprend que sa mère n'est pas sa vraie mère. À partir de maintenant plus rien ne sera pareil."

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1977 • adoption • barking • city landscape • Colloque de chiens (1977) • dog • Dogs Dialogue (1977) • Eva Simonet • gender • gender alterations • gender identity • gender subversion • love and fulfillment • melodrama • Michael Graham • murder • narrated off-screen • parodyphoto filmphoto romanphotographic stills • pop culture stereotypes • popular conventions • prostitution • Raul Ruiz • repetitions of gestures • repetitions of images • repetitions of statements • Robert Darmel • sexuality • short crime film • short film • Silke Humel • still imagesstillness • stillness and movement • telenovela • undesirable places

CONTRIBUTOR

Simon Perkins
04 FEBRUARY 2016

Vento: pre-cinema technique used to animated book illustration

"'VENTO' : animated book by Virgilio Villoresi and illustrated by Virginia Mori for Withstand"

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2014black and whitebook illustrationchildrens bookchildrens book illustrationgraphic novelillustrated bookillustrated picture bookillustration • image and movement • implied movementinteractive booksmoire patternoptical effectperceptual organisationpersistence of visionpicture book • pre-cinema technique • Vento (2014) • Virgilio Villoresi • Virginia Mori • visual communicationvisual pattern • Withstand Books • women illustrators

CONTRIBUTOR

Simon Perkins
19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)

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2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie

CONTRIBUTOR

Simon Perkins
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