Not Signed-In
Which clippings match Aaron Zhang's concept of 'Computational Arts' pg.1 of 11
02 NOVEMBER 2015

Hakanaï dance performance 2013

"Hakanaï is a solo choreographic performance that unfolds through a series of images in motion. In Japanese Hakanaï denotes that which is temporary and fragile, evanescent and transient, and in this case something set between dreams and reality. While widely associated with nature, the term is now often used to elicit an intangible aspect of the human condition and its precariousness. It encompasses two elements: that concerning the human being as well as that related to dreams. This symbolic relationship is the foundation of the dance composition in which a dancer gives life to a space somewhere between the borders of imagination and reality, through her interactions with the images she encounters. The images are on-stage animations that move in physical patterns according to the rhythm of the live sounds that they follow. The performance's outcome is the revelation of a digital installation to its audience."

Fig.1 Composed and Directed by Adrien Mondot & Claire Bardainne; Dance (alternating) Akiko Kajihara, Satchie Noro, Virginie Barjonet, Francesca Ziviani; Digital Interpretation (alternating); Adrien Mondot, Claire Bardainne, Jérémy Chartier, Loïs Drouglazet; Sound Design; Christophe Sartori, Loïs Drouglazet, Pierre Xucla; Sound Interpretation Christophe Sartori, Loïs Drouglazet, Jérémy Chartier, Pierre Xucla; Set Design Martin Gautron, Vincent Perreux; Digital Toolset Loïs Drouglazet; Light Design Jérémy Chartier; Outside Viewer Charlotte Farcet; Costume Design Johanna Elaouf; Technical Director Alexis Bergeron; Administrator Marek Vuiton; Booking Charlotte Auché; Production assistant Margaux Létang; Produced by; Adrien M / Claire B; Co-productions, Funding & Support; Les Subsistances, Lyon / Centre Pompidou-Metz; La Ferme du Buisson, Scène nationale de Marne-la-Vallée, Noisiel / Hexagone Scène Nationale Arts Sciences – Meylan / Les Champs Libres, Rennes / Centre des Arts, Enghien-les-Bains / Maison de la Culture de Nevers et de la Nièvre / City of Lille / DICRéAM; The Adrien M / Claire B Company is accredited by DRAC Rhône-Alpes, Rhône-Alpes Region and is supported by the City of Lyon.

1
2

3

4

5

6

TAGS

2013 • Adrien Mondot • Akiko Kajihara • Alexis Bergeron • algorithmic composition • algorithmic pattern • art and technology • artistic duo • between dream and reality • black and white • Charlotte Farcet • choreographic performance • Christophe Sartori • Claire Bardainne • computational artscube • dance composition • dance performancedesign formalism • digital backdrop • digital interpretation • digital puppetry • evanescence • fragilityFrancesca Zivianigenerative designgeometric pattern • Hakanai (2013) • immersive worksinteractive installation • Jeremy Chartier • Johanna Elaouf • light projection • Lois Drouglazet • Margaux Letang • Martin Gautron • movement performance • performance installation • Pierre Xucla • projection mappingpuppetryrhythm • Satchie Noro • sensors • snowflake • solo choreographic performance • solo performance • spider web • symbolic relationship • synapsetemporarytransiencetransitory movementtranslucence • translucent veils • Vincent Perreux • Virginie Barjonet • visual journey

CONTRIBUTOR

Simon Perkins
18 AUGUST 2015

Pioneering instructional animators Bruce and Katharine Cornwell

"Bruce and Katharine Cornwell are primarily known for a series of remarkable animated films on the subject of geometry. Created on the Tektronics 4051 Graphics Terminal, they are brilliant short films, tracing geometric shapes to intriguing music, including the memorable 'Bach meets Third Steam Jazz' musical score in 'Congruent Triangles.' Their work, distributed by the defunct International Film Bureau, is now out of distribution."

(Geoff Alexander, 2015, Academic Film Archive)

1
2

TAGS

19762D animationabstract graphic animation • Academic Film Archive • basic geometric shapes • Bruce Cornwell • computer animationdigital pioneersearly computer-eraEuclidean geometrygeometric shapesgeometryinstructional materials • International Film Bureau (IFB) • Katharine Cornwell • mathematics educationmotion graphicspioneering animatorpolygon • Tektronix 4051 Graphics Terminal • triangle • visual representations of mathematical concepts

CONTRIBUTOR

Simon Perkins
25 FEBRUARY 2015

Build your own (smartphone enabled) cardboard Oculus Rift

"In the past week or so, you've probably heard about Google Cardboard, Google's lovably wry answer to the Oculus Rift. The Rift, of course, is a gadget that has gotten millions of dollars in funding and a multi–billion dollar Facebook buyout, and will cost hundreds of dollars at launch. Google Cardboard is a piece of cardboard with a couple of special lenses and a place to put a smartphone. Snickers and high fives were no doubt had.

The cool thing is that Google Cardboard is no joke—the rig actually provides a virtual reality experience when you use it with a smartphone and the Cardboard app. Well, now you can get a knock–off cardboard VR rig, and yes, we're living in a time when that's a real thing."

(Helena Stone, 30 September 2014, Chip Chick)

1

2

3

TAGS

2014accessible designassembly instructionscardboard • Cardboard app • cardboard headset • CardboardSDK iOS • Chrome VR Experiments • Damien Henry • David Coz • DIYDIY craftsfolded paper designfreely available • Google Cardboard • Google Cardboard SDK • Google I/O • head-tracking • head-worn display • headset • immersionimmersive experience • immersive virtual reality • iOS 8 • magnetometer • mobile VR headset • Oculus Rift • open development • OpenGLschematic diagramsmartphonestereoscopic • stereoscopic display software • ultra-low-techvirtual realityvirtual reality experienceVRVR headsetwearable devicesWebGL

CONTRIBUTOR

Mik Parsons
25 JANUARY 2015

Soundweaving: playing traditional Hungarian folk embroidery

"At the core of the Soundweaving project is the traditional cross–stitching pattern used in Hungarian folk embroidery transformed into sound by a punch card comb music player. The cross–stitch pattern of holes on the tape in the musical box were punched by the creator, Zsanett Szirmay.

In this case, the punched tape acts as the score. Embroidered shirts and pillows from the Transylvanian Bukovina, and from Kalotaszeg and Hungary served as a basis for the patterns. As part of the transformation, embroidery patterns turned into laser cut textile pieces, and cross–stitched patterns into melodies. Soundweaving equally stimulates all senses, and calls for interaction. The project uses multiple media and communicates on diverse planes, combining the borderlands of folk art, design and music. It belongs to the analogue and digital realms at the same time as the handmade embroidery is translated into laser cut patterns. At the same time, the visual world is presented in audio, or rather the graphic aspect of music gets a role in developing the tunes. Bálint Tárkány–Kovács, folk musician and composer was instrumental in the audio mapping and developing the tunes."

(Rita Mária Halasi, Moholy–Nagy Művészeti Egyetem, 2014)

1
2
3

4

5

6

7

8

9

10

TAGS

2014analogue correspondence • Balint Tarkany-Kovacs • Bucovina • Carpathians • computational aesthetics • cross-stitch pattern • design and music • design student projectembroidered patternsembroidered textiles • embroidery pattern • folk decoration • handicraft • handmade embroidery • Hungarian folk embroidery • Hungary • Kalotaszeg • laser cut patterns • laser cut textile pieces • listening to imagesMA Textile Design • melodies • Moholy-Nagy Muveszeti Egyetem • music boxmusic player • musical box • musical scoreprogrammable device • punch card comb • punch cardspunched-card systemsequencer • Soundweaving project • traditional crafts • traditional handicrafts • Transylvania • Transylvanian Bukovina • Ukrainevisual pattern • weaving pattern • Zsanett Szirmay

CONTRIBUTOR

Simon Perkins
12 SEPTEMBER 2014

Automatic Art: human and machine processes that make art

Exhibition: 3 July–10 September 2014, GV Art gallery, London, 49 Chiltern Street, Marylebone, London W1U 6LY.

"This exhibition presents 50 years of British art that is generated from strict procedures. The artists make their work by following rules or by writing computer programs. They range from system–based paintings and drawings to evolving computer generated images."

1
2

3

4

TAGS

2014algorithmic art • Anthony Hill • Automatic Art (exhibition) • boredomresearch • British artchance artcomputer artcomputer art practicecomputer generated artcomputerised artdesign formalismdigital art exhibitiondigital artworkdigital materialism • Dominic Boreham • Ernest Edmonds • exhibitiongenerative artgenerative designgouache • GV Art Gallery • Harold Cohen • Jeffrey Steele • John Carter • Julie Freeman • Kenneth Martin • latticemachine-made • Malcolm Hughes • Michael Kidner • Nathan Cohen • orderly patternsorganisational processPaul Brown • Paul Smith (boredomresearch) • Peter Lowe • procedural artprocess artrule-based work • Sean Clark • simple rulesStephen BellStephen Scrivener • Steve Sproates • Susan Tebby • system-based drawing • system-based painting • systems art • Terry Pope • Trevor Clarke • Vicky Isley (boredomresearch) • visual abstractionvisual art • William Latham

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.