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Which clippings match Aaron Baker's concept of 'Analogue Correspondence' pg.1 of 10
17 JULY 2015

With Oui: dance performance using live audio and algorithmic flocking

"The narrative of the piece develops around human communication and mutually supportive relationships. A bright object in the middle of the stage acts as source of knowledge and connecting link between the dancers. This object contains inside a motion sensor (a Wiimote controller) and is used in specific moments by the dancers as a performative object to manipulate audio."

"With Oui" – May 2015 | B. Iden Payne Theater, UT Austin – Texas: Choreography: Billie Secular, Ladonna Matchett; Sound: Eli Fieldsteel; Live Visuals: Rodrigo Carvalho; Lighting Designer: Ya-Tai Chung; Dancers: Zach Khoo, Kelsey Oliver, Gianina Casale, Nick Kao, D’Lonte Lawson, and Sam O.

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TAGS

2015 • artificial life programme • audio reactive • audiovisual dance performance • audiovisual performance • Billie Secular • Boids • code driven visuals • dance performance • DLonte Lawson • Eli Fieldsteel • flocking algorithmflocking behaviour • Gianina Casale • Kelsey Oliver • Ladonna Matchett • live audio input • motion sensor • movement performance • Nick Kao • performative object • Plethora library • Processing (software) • Rodrigo Carvalho • Sam O • Texas • VDMX • Wiimote controller • With Oui (2015) • Ya-Tai Chung • Zach Khoo

CONTRIBUTOR

Simon Perkins
10 JUNE 2015

PomPom Mirror: a camera-based interaction artwork

"Rozin's anthropomorphic PomPom Mirror features a synchronized array of 928 spherical faux fur puffs. Organized into a three-dimensional grid of beige and black, the sculpture is controlled by hundreds of motors that build silhouettes of viewers using computer-vision. Along its surface, figures appear as fluffy animal-like representations within the picture plane, which is made permeable by a 'push-pull' forward and backward motion of meshed 'pixels'. Ghostly traces fade and emerge, as the motorized composition hums in unified movement, seemingly alive and breathing as a body of its own."

Daniel Rozin, "PomPom Mirror", 2015, 928 faux fur pom poms, 464 motors, control electronics, video camera, custom software, microcontroller, wooden armature, 48 x 48 x 18 in / 121.9 x 121.9 x 45.7 cm

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2015aesthetic experienceaesthetic spectacleanalogue correspondenceanthropomorphismartwork • beige and black • Bitforms Gallery • black and whitecamera-based interactioncomputer based interactive artcomputer visionDaniel Rozindynamic visual representationdynamically changing • fade and emerge • faux fur • fur • ghostly traces • image processing • implied tactile experience • implied texture • interactive artinteractive artworkinteractive visualisationkinetic art • mechanical mirror • microcontrollermicrosoft kinect cameramirror • moving tiles • NYCperceptual organisation • physical pixels • pom pom • PomPom Mirror (2015) • puff • push-pull • real-time motion • surface quality • synchronised array • tessellationtexturetransposing materials • unified movement • Victoria Sendra • visual appearance • visual feedback

CONTRIBUTOR

Simon Perkins
12 MAY 2015

Brisbane back from the future

"Have you ever wondered what Brisbane looked like before white settlement? Have you ever wanted to know what's under all that concrete? Brisbanite Brett Leavy can help with that, as he develops a role-playing game (RPG) that simulates the lives of the tribes that once populated our city.

His game will use topographical data and 3D modelling to allow you to explore almost photo-realistic simulations of the CBD, South Bank, West End, Fortitude Valley, Bowen Hills, Woolloongabba and other Brisbane suburbs as they appeared before white settlement.

He recently demonstrated the game at the launch of the PIVOTAL Summit, which will bring together world leaders in spatial information technology, sustainability, climate change and governance in Brisbane next month."

(Rohan Williams, 11 May, 2015, bmag)

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1855 • 2015Aboriginal peopleancient traditionsAustraliaBrett LeavyBrisbanecultural heritage • Dundalli (character) • historical reenactment • hunting and gathering • immersive heritage experienceIndigenous cultural knowledgeindigenous historyindigenous landscapesIndigenous people • indigenous warrior • interactive immersive simulation experiencelandscape • local tribes • photorealistic simulation • PIVOTAL Summit • QueenslandQUT Cube Projectsrole-playing game (RPG)settlementsimulated environment • spatial information technology • survival storytopographical datavirtual experiencevirtual reality projectvirtual recreationwhite settlement

CONTRIBUTOR

Simon Perkins
27 MARCH 2015

Universal Design‬: The World Comfortable for All

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design experience • design of human-made objects • design principles • designing for different ability • designing for disability • disability discriminationform and functionHCIhuman-computer interaction design • learnability • mainstream policies • mainstream services • measuring usability • mechanical objects • people with disabilities • perceived efficiency • perceived elegance • physical interaction • policies and services • product design • rights of persons with disabilities • shaping our relationship to the material worldtangible interfacesUkraine • United Nations Childrens Fund • United Nations Development Programme • United Nations in Ukraine • universal designusability • usability studies • usability study • usefulnessuser experience • user satisfaction • utilitarian value

CONTRIBUTOR

Simon Perkins
01 FEBRUARY 2015

Interactive installation created by Brother System for the Centre Commercial Les Rives de l'Orne launch 2013

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TAGS

2013balls • Brother System • Caen • circledigital screens • digital studio • edge detection • edge findingexperience designinteractive digital displayinteractive displayinteractive installationinteractive screeninteractive visualisationKinect for Xbox 360 • outlines • participative mediaparticle systemsProcessing (software)public spacereactive graphics • reactive interactive work • real-time interactivity • Sept de Trefle • shopping centresilhouette • Yann Rayon

CONTRIBUTOR

Simon Perkins
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