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Which clippings match Graphic Design's concept of 'New Crafts' pg.1 of 6
29 APRIL 2013

Colourful cut-out card illustrations by Eiko Ojala

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2D representations2D spacecardboard • character essence • character resemblance • characters with personality • clowncolourcolour fieldcolour paper • colourful • constructing spacecut-out illustrationdesign craft • Eiko Ojala • Estoniaflat spacefolded papergraphic artgraphic designerillustrationillustratorimaginary landscapespaperpapercraftshapeslicedspatial representation • Tallinn • traditional techniquesvisual design

CONTRIBUTOR

Simon Perkins
25 APRIL 2013

Contemporary kinetic typography relies on historical developments

"This is a lecture given to MA students at the University of Hertfordshire. It explores how contemporary kinetic typography relies on historical developments such as 3D woodblock print, Romain du Roi, and Modernist modular lettering. Students are encouraged to let their design work respond to historical research. This does not mean creating something that looks old or retro, rather creating something innovative and new by re-imagining historical ideas in light of new technologies and contexts."

(Barbara Brownie)

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3D typography • Academie des Sciences • architectural formsart and design • Barbara Brownie • Bauhaus School • borrowing from the past • Channel 4channel identDe Stijl • design nostalgia • grid system • historical developments • Josef Albers • kinetic typographyKyle Cooper • learning from history • lecture • machine aesthetic • malleable typography • modular typography • modularity in designmorphingparodypostmodern pasticheprimitive shapesprimitivesrecontextualisation • reinvention • remediation • retrievalism • retroRoland Barthes • Romain du Roi • School of Creative Arts • Stencil (typeface) • TV ident • typographic animation • typographyUniversity of Hertfordshirevisual abstraction • woodblock printing

CONTRIBUTOR

Mary-joy Ashley
11 APRIL 2013

The debate in 1991: digital or hand-crafted type?

"Metal setting is practised today by only a handful of specialists, but it continues to provide the standards by which good typesetting is judged. Photosetting, and the computer setting which has largely displaced it, are criticised for being too perfect and lacking the character of hand-crafted type. Now, increasingly, designers are using desktop publishing systems such as the Macintosh to do their typesetting. The technology has matured considerably over the last two years and the time is ripe for a reassessment: is good typesetting possible on the Macintosh?"

(Andy Benedek, 1991)

Andy Benedek (1991). "The craft of digital type" Winter no. 2 vol. 1, Eye Magazine.

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1991Adobe Systems • Aldus PageMaker • AppleApple LaserWriter • bit-mapped font • computer font • computer typesetting • Courier (typeface) • descender • design craft • design for printt • desktop publishingdisplay font • Emigre (magazine) • Eye (magazine) • font foundry • graphic designerhand-craftedhand-crafted typeHelvetica • hot metal typesetting • individual characterlegibility • letter-spacing • letterpress • Linotype (foundry) • MacMacintoshMacintosh computermetal type • metal typesetting • monotypeoffset printing • optical compensation • page description language • page layoutperfection • photosetting • PostScript • PostScript typeface • technology affordances • Times (typeface) • too perfect • traditional practicestypefacetypesettingtypography • Unternehmensberatung Rubow Weber • URW

CONTRIBUTOR

Simon Perkins
20 MARCH 2013

Radical Pedagogies in Architectural Education

"Pedagogical experiments played a crucial role in shaping architectural discourse and practice in the second half of the 20th century. In fact, the key hypothesis of our Radical Pedagogy[1] research project is that these experiments can be understood as radical architectural practices in their own right. Radical in the literal meaning from the Latin radice, as something belonging or relating to the root, to its foundations. Radical pedagogies shake foundations, disturbing assumptions rather than reinforcing and disseminating them. This challenge to normative thinking was a major force in the postwar field of architecture, and has surprisingly been neglected in recent years. ...

Architectural pedagogy has become stale. Schools spin old wheels as if something is happening but so little is going on. Students wait for a sense of activist engagement with a rapidly evolving world but graduate before it happens. The fact that they wait for instruction is already the problem. Teachers likewise worry too much about their place in the institutional hierarchies. Curricular structures have hardly changed in recent decades, despite the major transformations that have taken place with the growth of globalisation, new technologies, and information culture. As schools appear to increasingly favour professionalisation, they seem to drown in self-imposed bureaucratic oversight, suffocating any possibility for the emergence of experimental practices and failures. There are a few attempts to wake things up here and there but it's all so timid in the end. There is no real innovation.

In response to the timidity of schools today, the Radical Pedagogy project returns to the educational experiments of the 1960s and '70s to remind us what can happen when pedagogy takes on risks. It's a provocation and a call to arms."

(Beatriz Colomina with Esther Choi, Ignacio Gonzalez Galan and Anna-Maria Meister, 28 September 2012, The Architectural Review)

1). Radical Pedagogy is an ongoing multi-year collaborative research project by a team of PhD candidates in the School of Architecture at Princeton University, led by Beatriz Colomina and involving seminars, interviews and guest lectures by protagonists and scholars. The project explores a remarkable set of pedagogical experiments of the 1960s and '70s that revolutionised thinking in the discipline. Each student is working on one of these experiments and collectively mapping the interconnections and effects of these experiments towards a major publication and exhibition.

Fig.1 Tournaments in the Course ‘Culture of the Body', at the Valparaíso School, 1975. Courtesy of Archivo Histórico Jose Vial, Escuela Arquitectura y Diseño, Pontificia Universidad Católica de Valparaíso

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1960s1970s20th centuryacademic disciplinesactivism • Alberto Perez-Gomez • Alexander Girard • Alexis Josic • alternative visions • Anna-Maria Meister • architectural discourse • architectural pedagogy • architectural practice • architectural radicalism • architecture • architecture schools • artificial intelligence • autochthonous tools • Beatriz Colomina • brave new world • Buckminster Fuller • bureaucratic reduction • bureaucratic structures • call to arms • capitalist structures • Cedric Price • challenging conventions • Charles Eamescold war • collective defiance • conceptual speculation • consumable plastics • conventional logic • conventionality • conventions • cultural milieu • cultural transformation • curricular structures • curriculum innovation • cybernetics • Dalibor Vesely • Daniel Libeskind • David Leatherbarrow • decentralised university • Denise Scott Brown • design disciplinedesign educationdesign formalismdesign fundamentalism • disciplinary assumptions • disciplinary limits • disciplinary protocols • disciplinary self-reflexivity • emerging practices • Emilio Ambasz • Esther Choi • experimental pedagogy • experimental practices • experimental teaching • geopolitical landscape • George Candilis • George Nelson • Germano Celant • Giancarlo De Carlo • Gillo Dorfles • globalisation • Gyorgy Kepes • Hannah Arendthegelian dialecticHenri Lefebvrehermeneutics • Ignacio Gonzalez Galan • information culture • institutional authority • institutional critique • institutional hierarchies • institutionalisation • instrumentality • Jean Baudrillard • Joseph Rykwert • linguisticsman machine • mass produced desire • mass productionmodernist tradition • Mohsen Mostafavi • new social ordernew technologiesNicholas Negroponte • non-architecture • non-school • Octavio Paz • pedagogical experiments • pedagogical institutions • pedagogy • pedagogy experiments • phenomenology • post-technological society • professionalisation • progressive pedagogical initiatives • provocationquestioning traditions • radical architectural pedagogies • radical architectural pedagogy • radical architectural practices • radical pedagogical experiments • radical pedagogies • radical pedagogy • radical practice • radical practices • radical strategies • radical upheaval • radicality • radice • rapidly evolving world • Ray Eamesreconceptualisationredesigning • reinterpreting • research project • retreat into formalism • return to order • Robin Evans • science fictionself-reflexivity • Shadrach Woods • socio-political • socio-political efficacy • spaceships • speculative interventions • speculative proposals • subversive actions • Suzanne Keller • taking risks • techno-utopia • technological • technological advancestechnological determinism • Texas Rangers • The Architectural Review • transformational engagement • Umberto Ecoutopian perspective • utopian technological prophecy • Vietnam war

CONTRIBUTOR

Simon Perkins
07 FEBRUARY 2013

cunicode: Digital Fabrication and Additive Manufacturing

"We want everyone on earth to be able to design & make their own things, we dream in an universal access to the production means, and we believe in the popularization of design tools & 3D-Printing to make ideas real.

cunicode is a design studio for 3DPrint & creative fabrication; the way things are made is changing, so, the way things are designed will change as well.

Founded in early 2011 to explore the business opportunities of Additive Manufacturing through design. We design inspiring objects and services to be produced digitally."

(Bernat Cuni)

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20113D3D printing • additive manufacturing • Arduino • beautiful failures • Bernat Cuni • ceramics • co-design • computational arts • creative code • creative fabrication • creative programming • cunicode • cup • design agencydesign consultancy • design for 3D print • design toolsdesignerdigital fabrication • digital forming • dilDIY • ecodesignfabricationgeometry • honest aesthetics • iOS Dev • made on-demand • making things • mass customisation • modelling deformations • new craftsobjects • open source hardware • Processing (software)product designproduct designer • rapid manufacturing • selective laser sintering • toy • volumes • volumetric figurines

CONTRIBUTOR

Simon Perkins
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