"Austin Kleon's talk 'Steal Like An Artist' is a creative manifesto based on 10 things he wish he'd heard when he was starting out. Austin is a writer and artist. He's the author of Newspaper Blackout, a best-selling book of poetry made by redacting newspaper articles with a permanent marker. Austin's talk was delivered as part of the TEDxKC presentation of TEDxChange. Austin's work (including his new book) 'Steal Like An Artist' has been featured on NPR's Morning Edition, PBS Newshour, and in The Wall Street Journal. He speaks about creativity, visual thinking, and being an artist online for organizations such as SXSW and The Economist."
(TEDx Talk, 2012, Kansas City)
"Interface design has often been considered a subsection of interaction design (Moggridge, 2007; Löwgren & Stolterman, 2004; Bagnara & Crampton Smith, 2006). In the shift from designing objects to designing experiences, interaction design needs to investigate temporal as well as spatial form (Redström, 2001; Mazé & Redström, 2005), and to see computation as basic material.
From a social, cultural and humanistic perspective, studies of the design of interactions and their contexts of use can be understood in terms of mediated communication and the historical, social, playful and aesthetic in digital design (Blythe, Overbeeke, Monk, & Wright, 2003; Lunenfeld, 1999). This approach has been framed as Communication Design (Morrison et al., in press). This mediational perspective of digital communication is informed by studies in new media, social semiotics, socio-cultural studies of learning and work, and practice-based research into multimodal composition in which mediated discourse itself undergoes change through active use (Jones & Norris, 2005; Morrison, in press). This view is distinct from the structuralist and directional or 'transmission' models of communication (e.g., Crilly, Maier, & Clarkson, 2008) that are not rooted in cultural and mediational theory. From a Communication Design perspective, the interface itself mediates; it is understood as socially and culturally constructed and situated. Such a perspective is not very widely articulated in discussions of the interface in design research. Further, few studies exist of dynamic, digital interfaces and their multimodal characteristics from a specifically media and Communication Design view (e.g., Skjulstad, 2007).
In their design activity, interaction designers invest heavily in the shaping of interfaces as symbolic and cultural texts. Alongside this attention to design, and with reference to user-driven studies, we also need to unpack the features and possible functions of these emerging forms of mediated communication. The proliferation of 'movement in the interface' demands that we pay attention to a variety of media types, genre conventions and earlier media, and to the ways that elements of these are combined in different configurations. Social semiotics provides some means for relating the various graphical, animational and kinetic aspects of dynamic interfaces within a wider communicative perspective.3"
(Jon Olav H. Eikenes and Andrew Morrison, 2010)
Jon Olav H. Eikenes and Andrew Morrison (2010). "Navimation: Exploring Time, Space & Motion in the Design of Screen-based Interfaces", International Journal of Design Vol 4, No 1.
"Lebbeus Woods, Architect", February 16 - June 02, 2013, San Francisco Museum of Modern Art.
"Architect Lebbeus Woods (1940-2012) dedicated his career to probing architecture's potential to transform the individual and the collective. His visionary drawings depict places of free thought, sometimes in identifiable locations destroyed by war or natural disaster, but often in future cities. Woods, who sadly passed away last year as planning for this exhibition was under way, had an enormous influence on the field of architecture over the past three decades, and yet the built structures to his name are few. The extensive drawings and models on view present an original perspective on the built environment - one that holds high regard for humanity's ability to resist, respond, and create in adverse conditions. 'Maybe I can show what could happen if we lived by a different set of rules,' he once said. SFMOMA has collected Woods's work since the mid-1990s, amassing the broadest collection of his work anywhere; the exhibition will feature these holdings, as well as a selection of loans from institutional and private collections."
(San Francisco Museum of Modern Art)
"The National Centre for Research Methods (NCRM) forms part of the Economic and Social Research Council's (ESRC) strategy to improve the standards of research methods across the UK social science community. NCRM was established in April 2004 with funding from the ESRC to provide more strategic integration and coordination of ESRC's investment in research methods.
NCRM provides a focal point for research, training and capacity building activities. These activities are aimed at promoting a step change in the quality and range of methodological skills and techniques used by the UK social science community, and providing support for, and dissemination of, methodological innovation and excellence within the UK."
"qualitative inquiry is inductive and often iterative in that the evaluator may go through repeated cycles of data collection and analysis to generate hypotheses inductively from the data. These hypotheses, in turn, need to be tested by further data collection and analysis. The researcher starts with a broad research question, such as 'What effects will information systems engendered by reforms in the UK’s National Health Service have on relative power and status among clinical and administrative staff in a teaching hospital?' .The researcher narrows the study by continually posing increasingly specific questions and attempting to answer them through data already collected and through new data collected for that purpose. These questions cannot all be anticipated in advance. As the evaluator starts to see patterns, or discovers behavior that seems difficult to understand, new questions arise. The process is one of generating hypotheses and explanations from the data, testing them, and modifying them accordingly. New hypotheses may require new data, and, consequently, potential changes in the research design."
(Bonnie Kaplan and Joseph A. Maxwell, p.38, 2005)
Kaplan, B. and J. Maxwell (2005). Qualitative Research Methods for Evaluating Computer Information Systems. Evaluating the Organizational Impact of Healthcare Information Systems. J. Anderson and C. Aydin. New York, Springer: 30-55.