Not Signed-In
What's new on Folksonomy? pg.1 of 714
24 OCTOBER 2014

What if scenario used to paper prototype DynaBook tablet interface

"In 1968 Kay created a very interesting concept - the Dynabook. He wanted to make A Personal Computer For Children Of All Ages - a thin portable computer, highly dynamic device that weighed no more than two pounds The ideas led to the development of the Xerox Alto prototype, which was originally called the interim Dynabook. It embodied all the elements of a graphical user interface, or GUI, as early as 1972. The software component of this research was Smalltalk, which went on to have a life of its own independent of the Dynabook concept."

1
2
3

TAGS

19681972 • Alan Kay • cardboard model • computer history • DynaBook • e-book reader • flat-screen display • games console • graphical user interfacehuman-computer interactioninteraction designkeyboard • netbook • paper prototype • pencil metaphor • personal computerphysical modelspioneering technology • portable PC • Smalltalkspeculative prototypestablet interfacetechnology convergencetechnology innovationtouchscreenUniversity of Illinoiswhat ifword processor • Xerox Palo Alto Research Center • Xerox PARC

CONTRIBUTOR

Simon Perkins
23 OCTOBER 2014

AppSeed: interactive prototypes from pen and paper sketches

"AppSeed lets you take your sketches and make them into functioning prototypes, bridging the gap between pen/paper and digital, through computer vision. It allows you to sketch your designs as you normally would and then manipulate your sketches directly on your phone. Unlike similar products, the use of computer vision speeds up the process and understands your sketches. AppSeed can identify an enclosed space in your sketch, allowing you to make it into a button, input text, map, or another UI element. Making your sketch into a functioning prototype running on your phone."

1
2

TAGS

2013app • app prototyping • AppSeed (app) • design options • drawn shapes • functional prototype • Greg Goralski • hand-drawnideas start on paperinteractive elements • interactive paper prototype • interactive prototypes • interface designlook and feel • look and feel options • mockup • Open Source Computer Vision • OpenCVpaper prototypingpattern recognitionproduct prototype • prototyping app • sketching ideastest prototypeTorontoUI design • UI element • UI elements • user interface designUXvisual screen design

CONTRIBUTOR

Simon Perkins
23 OCTOBER 2014

Describing social and material interactions through formal methods

"To some extent, Formal Methods sit uneasily within interaction design. Human beings are rich, complex, nuanced, engaged in subtle and skilful social and material interactions; reducing this to any sort of formal description seems at best simplistic. And yet that is precisely what we have to do once we create any sort of digital system: whether an iPhone or an elevator, Angry Birds or Facebook, software is embedded in our lives. However much we design devices and products to meet users' needs or enrich their experiences of life, still the software inside is driven by the soulless, precise, and largely deterministic logic of code. If you work with computers, you necessarily work with formalism.

Formal Methods sit in this difficult nexus between logic and life, precision and passion, both highlighting the contradictions inherent in interaction design and offering tools and techniques to help understand and resolve them.

In fact, anyone engaged in interaction design is likely to have used some kind of formal representation, most commonly some sort of arrow and sketch diagram showing screens/pages in an application and the movements between them. While there are many more complex formal notations and methods, these simple networks of screens and links demonstrate the essence of a formal representation. Always, some things are reduced or ignored (the precise contents of screens), whilst others are captured more faithfully (the pattern of links between them). This enables us to focus on certain aspects and understand or analyse those aspects using the representation itself (for example notice that there are some very long interaction paths to quite critical screens)."

(Alan J. Dix, 2013)

Dix, Alan J. (2013): Formal Methods. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction-design.org/encyclopedia/formal_methods.html

1

TAGS

abstract system models • arrow and sketch diagram • context awareness • context-aware interfaces • design methods • design products • deterministic logic • dialogue models • digital devices • digital interactions • digital system • executable models • formal abstraction • formal analysis • formal description • formal design methods • formal methods • formal notation • formal representations • formalised principleshuman-computer interactioninteraction designInteraction Design Foundation • material interactions • notation • physical context • physical interaction • physigram • product design process • product development methodologyrepresentationrich descriptionsrich user experienceshaping our relationship to the material worldsocial interactionssoftware modellingspace syntax • specification language • state machines • state transition network • structured approach • system behaviour • tangible interfacestechnology affordancesusability testinguser experienceuser-based evaluationworld around us • world representations

CONTRIBUTOR

Simon Perkins
16 OCTOBER 2014

Circuit Scribe: rollerball pen that writes with conductive silver ink

1
2

TAGS

2014 • Analisa Russo • Arduino • Bok Yeop Ahn • breadboard • Brett Walker • circuit • circuit building • circuit diagram • Circuit Scribe • clear box (engineering) • colloidal silver ink • conductive ink • conductive silver ink • DIY electronics • electronic circuitry • electronic components • electronics • Electroninks Incorporated • Eric Rosenbaum • KickstarterMaKey MaKeypen and ink • printed circuit board • rollerball pen • schematic diagram • schematic sketches • science educationUniversity of Illinoiswomen in technology • working prototype • working prototypes

CONTRIBUTOR

Simon Perkins
12 OCTOBER 2014

The Ulm School: designing the system rather than the object

"The Ulm School of Design was founded in 1953 by Inge Aicher-Scholl, Otl Aicher and Max Bill, with the main task of incorporate design into industry and to shape our material culture. In the post-war years, the process was marked by a crisis of values and resources, and this fact drove the Ulm School to re-think the meaning of creating forms in the contemporary world and to democratize the access to design. The exhibition explores the concept of 'system', related with a set of rationally components capable of generating an object, and also the systematic approach of the school, which included for the first time, the integration of science and art.

The importance of the Ulm School in the history of design comes from the strict methodology they imposed on project development. Focusing on an inter-disciplinary work and objective design analysis, it rejected design as an artistic activity and spread through industry to all walks of life. The school was recognized worldwide for its approach of focusing on the design of the system rather than the object."

(Ethel Baraona Pohl, 13 February 2012, Domus Magazine)

1

2

3

4

TAGS

1953 • 1972 Munich Olympics • access to design • Bilbao metro • Braun KM2 Multiwerk • communication analysis • communication problems • communication systems • construction systems • contemporary world • Design Hub Barcelona • design methodology • design of the system rather than the object • Dieter Rams • domestic products • Domus (magazine) • elementary objects • flexible products • furniture systems • Hans Gugelot • Hans Roericht • Herbert Lindinger • Inge Aicher-Scholl • integration of science and art • interchangeable elements • interdisciplinary working • Konrad Wachsmann • Lufthansa • material cultureMax Billmechanisation • methodological analysis • new approach • Nick Roericht • Norman Foster • objective design analysis • Otl Aicherpost-war eraprefabricationproject developmentsemiotics • simple systems • systematic approach • systems in electronics • Ulm School of DesignWilhelm Wagenfeld

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.