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12 MAY 2012

2010 IMPACT!: the 5th Dimensional Camera

"'With their evocative multidimensional camera, the designers have attempted to embody Hugh Everett's many-worlds theory in an object that adds to the cinematic tradition of The Matrix (1999), Lost (2004-10), Fringe (2008-ongoing), and Source Code (2011), to name just a few.

With researchers working to harness the the peculiar workings of our subatomic world, we, as designers, were given an opportunity to explore the implications of one of its more concrete and immediate applications: quantum computing.

Working with EPSRC, NESTA, the RCA, and a group of scientists from the Quantum Information Processing Interdisciplinary Research Collaboration (QIPIRC), the 5th Dimensional Camera was produced for the 2010 IMPACT! exhibition as a metaphorical representation of quantum computation - a fictional device capable of capturing glimpses of parallel universes."

(Superflux Ltd.)

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2010 • 2010 IMPACT! • 5th dimension • 5th Dimensional Camera • blending physics • cameradesignersEPSRC • exploring implications • fictional devices • Fringe (television) • futures studies • futurologyHugh EverettIndia • Lost (television) • Many Worlds Interpretation • Many Worlds theory • metaphor • metaphorical representation • multiple dimensionsNESTAparallel universe • parallel universes • product design • QIPIRC • quantum computation • quantum computing • Quantum Information Processing Interdisciplinary Research Collaboration • quantum mechanicsRCAresearchersscientistsSource Code (film)speculationspeculative designspeculative researchspeculative science • subatomic world • Superflux (consultancy) • tangible prototype • The Matrix

CONTRIBUTOR

Simon Perkins
11 MAY 2012

Luke Wroblewski on: Multi-device Layout Patterns

"Through fluid grids and media query adjustments, responsive design enables Web page layouts to adapt to a variety of screen sizes. As more designers embrace this technique, we're not only seeing a lot of innovation but the emergence of clear patterns as well. I cataloged what seem to be the most popular of these patterns for adaptable multi-device layouts."

(Luke Wroblewski, 14 March 2012, via Christopher Allwood)

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adapt to screen sizes • adaptable multi-device layout • adaptive layoutBBC • column • column drop • columnscommunication design • design for large screen • design for mobile • design for the screendesign innovationFacebook • Five Simple Steps • fluid grids • Food Sense (website) • Googlegrid systemgrid systemsHCI • image layout • information architectureinteraction designinterface designlayout • layout adjustments • layout design • layout patterns • layout shifter • layouts • Luke Wroblewski • margins • media query adjustments • mobile design • Modernizr • mostly fluid • multi device • multi-column layout • multi-device • multi-device adaptation • multi-device layout patterns • multiple screen sizes • NUI • off canvas • optimised for mobilepage layout • page layout pattern • Path (app) • responsive design • responsive design layout patterns • responsive web design • screen size • screen sizes • screen space • single column layout • small screen • small screen sizes • small screens • stacking • stacking columns • The Boston Globe • tiny tweaks • Trent Walton • UIusabilityvisual communicationvisual screen designweb design • web page layouts • web pages • website

CONTRIBUTOR

Simon Perkins
09 MAY 2012

UK Government Digital Service Design Principles

"We're not designing for a screen, we're designing for people. We need to think hard about the context in which they're using our services. Are they in a library? Are they on a phone? Are they only really familiar with Facebook? Have they never used the web before?

We're designing for a very diverse group of users with very different technologies and needs. We need to make sure we've understood the technological and practical circumstances in which our services are used. Otherwise we risk designing beautiful services that aren't relevant to people's lives."

(UK Government Digital Service, Last updated 3 April 2012)

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2012 • 7 digital principles • API • building digital services • building for inclusion • consistencydesign methoddesign principlesdesign process • design with data • designing with data • desire paths • digital by default • digital firstdigital services • Directgov • do less • do the hard work to make it simple • GDS • Government Digital Service • Government Digital Service Design Principles • government needs • iterate • make things better • make things open • needs • official process • Open Government Licence • organising principle • prototyping • prototyping and testing • real user needs • real users • start with needs • thinking about user needs • tried and tested • UKUK Government • understand context • understand user needs • uniformuser needs • value for money • websites

CONTRIBUTOR

Simon Perkins
09 MAY 2012

Welcome to the Era of Design

"All businesses, no matter what they make or sell, should recognize the power and financial value of good design.

Obviously, there are many different types of design: graphic, brand, packaging, product, process, interior, interaction/user experience, Web and service design, to name but a few. ...

You see, expecting great design is no longer the preserve of a picky design-obsessed urban elite - that aesthetically sensitive clique who'd never dare leave the house without their Philippe Starck eyewear and turtleneck sweaters and buy only the right kind of Scandinavian furniture. Instead, there's a new, mass expectation of good design: that products and services will be better thought through, simplified, made more intuitive, elegant and more enjoyable to use.

Design has finally become democratized, and we marketers find ourselves with new standards to meet in this new 'era of design.' To illustrate, Apple, the epitome of a design-led organization, now has a market capitalization of $570 billion, larger than the GDP of Switzerland. Its revenue is double Microsoft's, a similar type of technology organization but one not truly led by design (just compare Microsoft Windows with Apple's Lion operating system)."

(Adam Swann, 5/03/2012, Forbes)

Fig.1 "Mille Miglia" bicycle by VIVA [http://www.vivabikes.com/].

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advertisingaestheticsAmazonApple • Apple Care • applied discipline • B2Bbrandbrandingbrandsbusiness • business to business • CMO Network • competitive advantagecreativity • customer recommendation • customer satisfaction • customer-centric • customersdesign • design-led organisation • elegant design • employee satisfaction • enjoyable to use • era of design • experience design • feel good • financial value • First Direct • Forbesgood designgraphic design • hyperconnected • Ikeainnovative designinteraction designinterior designintuitive designleadership • led by design • marketer • marketingmeaningful experiences • Michael Eisner • MicrosoftMicrosoft Windows • new era • new standardsoperating systempackaging • Philippe Starck • Pinterest • process design • product design • rewarding experiences • service design • service touchpoints • social media • social-media-fueled society • Switzerland • urban elite • user experience design • web design

CONTRIBUTOR

Simon Perkins
08 MAY 2012

Creative Contexts: work placements

"This site is part of the Higher Education Academy supported Creative Contexts: Work placements, peer learning and professional practice in the creative industries Teaching Development project.

The Creative Contexts website hosts short videos exploring work placements in the media creative industries, and foregrounds student stories and questions. Contributions from students of 3 minutes videos sit alongside employer perspectives and advice from educators.

Themes covered include: Identifying and securing work placements; insights into working with others; activities undertaken; how work placement experiences connect together; challenges encountered and response; and feelings and experiences of 'fitting in'."

(Daniel Ashton)

Fig.1 "Creative Contexts poster".

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TAGS

2012 • 3 minutes videos • advice • advice from educators • Bath Spa University • careerchallengescreative contexts • Creative Contexts website • creative industries • Daniel Ashton • design business • discussion materials • employer perspectives • employment • fitting in • gaining employmentHigher Education Academy • how work placement experiences connect together • industry realitiesjobs • media creative industries • online resourcepeer learningprofessional practice • securing work placements • short videos • student stories • students • teaching development • transition into post-graduate employmentUKvideoswebsitework placement • work placement resources • work placements • working with others • world of work

CONTRIBUTOR

Simon Perkins
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